Hello, pretty early into pd but feel good for the most part.
I am making a pd patch with a number of simple animations, each one corresponding to a key. I use notein -> stripnote to isolate each key on the controller, and I have GEM animations going.
I am stumbling on how to implement the on/off action of each key to turn on/off the GEM animation. I do NOT want to have the animation retriggered each time I turn the press the key, which seems simpler - I have the animations running and the key simply makes the animation visible for that time being.
Where would I interject the notein info? I am guessing a toggle somewhere in the path, with notein turning it on thus letting information flow.