hi!
the patch i have made which includes more or less all instruments am using got apearently too big for my machine. after a while crackling starts and the tempo becomes unsteady. i need some help to find out what goes wrong.
i am not sure how to do that. maybe only a few soundfiles.
in what way should i post the patch?
mostly it starts if i use fdn.
geraeuschtest
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Memory/cpu consume
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fdn uses heaps of cpu. if you are just using it as a reverb, maybe try swapping it for another reverb patch.
>i am not sure how to do that. maybe only a few soundfiles<
more soundfiles shouldn't affect things too badly.
attached to this patch is a little cpu meter abstraction. put that in your patch, and gradually delete parts. when the cpu usage drops significantly, you will know what part of your patch is having the effect.
if there is any fft stuff in your patch that will also be using a bunch of resources.
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hi!
thanks for reply...
i will try the cpu patch and look. can't up or download right now...
i load the soundfiles all on startup. around 70 arrays of different size ar in the memory.
i though those were to many but after reducing the to the half not really something changed.
i spend more time on exploring fdn. now it seems to work better...if i keep the values under controll i eats less.
appaerently also if the faders are closed it goes on processing whatever virtual noise that is still there...maybe my bad wiring...
other thing:
i made an abstraction with all inputs to feed them into all the other possible inputs.
does it make a difference if i put dollarsigns/placeholders in them for the connections/switches or not if i use multiple instances of the same patch?
is it difference for audio or control data?
i had quite some confusion with not reacting audio s~/r~ pairs. the would only work if i made new connections with a new name...later i made a pd xxx for each one. then it worked again.
yann