ive been messing around with simulating drums with frequency modulation in pure data but dont really get anywhere. digital fm sounds really good but what is missing is the right dynamics like in this video about japanese taiko drumming.
physical drums is all about the buildup that happens when you add new strokes to the skin. its kind of an energy pool that you add to which fades away if you dont keep it up.
anybody has any clue how to simulate that efficiently? im on a really fast linux machine so processing power is not really an issue.