hi all first post here
im new to pure data and gem and i was wondering if it was possible to use 3dmodles with animations in gem i looked through the tutorials and examples but i can't seem to find anything that would do it i thought that if i referenced each frame of the animation in turn that would do it but i had no luck with that am i wrong or is there another way to do it (for example using opengl code) im really stuck can anyone help...
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3d animations
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i have had a go at doing the seqence of modles using the [multimodel] command but i need a way to cycle throught the modles without pressing the message buttons is it possible to link the number input messages to the vertical modulation of a sine wave (just an idea) or use some sort of simple number sequencer ??
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simple number sequencer? try the [qlist] or [textfile] objects, or modify an audio sequencer
vertical modulation of a sinewave , use [osc~ xxx] to make a sine wave of frequency xxx, and then use [snapshot~] to get the value at various points. -
cheers hardoff ill try that
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got the frames of the animations in and can scroll through them with a number slider but i can't seem to get the animation to loop plus when i try to apply any textures to the modle via the [pix_texture] command the modle displays only a base colour that is similar to the texture. is it possible to apply textures to particles in this way or is there some special trick to it btw the modle is quite complex if there was a stray vertex or similar error would it effect the displaying of the texture argh im totally stuck tried all the texturing commands and most fo the [pix_] commands is the only way to do this in open gl ??
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sorry, i'm an audio dude, so not much help with your pix textures and whatnot. ...i mean, i have tried gem, but never really very much got into it cos all the cool stuff was too slow on my machine. maybe one day when i get that quadruple G10 ..70 ghz machine, i'll get into it?
anyway, if you can scroll through with the number slider, then it's gonna be a piece of cake to make stuff loop.
have a look at the [counter] object.
...if that doesn't work, then load up [metro] and [float] objects....and read the help files.....there's somethign in there about how to make simple counters using metro and float objects.
it's easy mate....exactly the same process we use to make audio loops loop.
if you get really stuck i can post somethign for you, but i reckon you'll work it out. -
cheers hardoff your a * took a little break from Gem for a while to work on other 3d modles and managed to come back and get teh looping counter for the frames working within an hour ended up using a double bang command that restarted the metronome whenever the counter reached twenty argh my artistic brain wasn't meant for this type of programming abuse thanx again