Hi to all!
I put together a bite-sized set of abstractions specifically geared towards starting game audio projects with PD.
Included is a state-based drum machine, mixer abstractions, patches for interactive music crossfades, little synth modules and some utilities. It's my first abstractions set, so feedback is absolutely welcome of course!
I hope that some of you diving into using PD as a game audio engine will find these useful! (I've been using a lot of PD with Unity and the Kalimba plugin).
https://github.com/fbpsound/pip_abstractions
Currently contains:
- 
simple envelopes for shaping volume of synths and samples (adsr and such) 
- 
channel strip abstraction with send levels 
- 
mixer abstraction (basically more channels in one for getting started quickly) 
- 
couple of super simple synths to start experimenting with realtime generated music in games 
- 
drum machine that loads samples and can store and change patterns depending on game state 
- 
small object to connect unity with pd via kalimba 
- 
tool to pitch samples depending on position in a song (useful for Mario Galaxy style sound effects that change depending on the harmony in the loop!) 
- 
Fade logics for creating interactive music based on layers (additive and crossfade layer) 
- 
simple limiter for preventing ears to explode 
- 
couple of metronome abstractions (also with subdivisions) 
- 
little NES style synth for chiptunes project 
- 
piano phase inspired mini sequencer 
- 
random object without repeat 
- 
mega simple sampler 
most of you will just know how to make these in a breeze, nothing super fancy in there- my idea was to collect a set of patches that might aid the interested game audio person in exploring PD as an audio engine!
Cheers,
FBP
 
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