Apologies for creating a new post for this. I had tagged onto a previous post, may have got overlooked?
http://puredata.hurleur.com/sujet-6913-non-real-time-effects-processing
In any case the patch I attached in that post was a little incomplete.
Anyway I have created a granular upsample patch, which works well for time stretched audio and pitch shifted audio. This is based on the suggestion in the post linked above.
All works as expected apart from when I try to add in a reverb effect. In the example attached I have included one of the pd reverb examples, which I have modified by dividing the delay rates by 8. 8 being the fastest I can get the up sampling going in my patch without glitching. Unfortunately the results aren't as expected, the final output has more reverb than set, so my calculations are going wrong somewhere. I was wondering whether anyone had any suggestions?
Patch attached