I'm quite the beginner when it comes to Pure Data and programming in general but I have an idea and I would love some help on how to achieve these.
My plan is to use Pure Data to form a sort of interactive wall soundmaker, that generates sounds, once you twist the carpet (3D mapping) you get lot of sounds from it!
Anyway, my problem is this: I have very little understanding of how to get Pure data to talk to get an iteractive twisted grid/ particles, especially how to tell it where the particles are, when you twist the carpet. I need Pure Data to know when they hit the wall they're in, so that Pure Data triggers the sound.
All help would be appreciated. thank you!