SuperCollider workshops in Paris from June 17 to 21, 2012
by Marinos Koutsomichalis
17-18 June 2012: Beginners
By Marinos Koutsomichalis

This intensive workshop welcomes participants of any discipline with or without prior programming or musical experience and guides them to their first sounds, instruments and musical structures with supercollider. Apart from a thorough introduction to the Supercollider language and the synthesis server, the workshop aims to be an informal introduction to algorithmic/generative music, GUI design, live coding and digital sound synthesis with SuperCollider.

20-21 June 2012: Intermediate / advanced

Participants already familiar with the basics of supercollider will be guided towards deeper concepts such as interface design, writing classes, networking via OSC, the interaction with sensors, the Internet music ...
Prerequisites: basics of SuperCollider

Price: 50 euros for 2 days (40 euros in advance)
Limited to 20
4 days special price: 80 euros (on site) 60 euros (presale)
info and reservations: parisupercollider (at) gmail (dot) com

Marinos Koutsomichalis (1981, Greece)

Active internationally in both academic and non academic milieus, Marinos Koutsomichalis is being working as an artist since the mid '00s using a variety of mediums. He is primary interested in sound. Hitherto, he has performed and exhibited works internationally in acclaimed galleries, academias, festivals, churches, independent venues, etc and has released albums in a variety of labels. He has worked as a resident artists in various reserch centres and institutions in Europe. He has collaborated with Z'EV, Francisco Lopez, Marc Behrens and others in various projects. He has lectured at the Technical University of Crete and at the Centre of Contemporary Music Research (KSYME). He is pursuing his PhD in the University of York under the supervision of Dr Tony Myatt.

SuperCollider has established itself as probably the most powerful programming environment for real time sound synthesis, algorithmic/generative music and all sorts of other audio-related applications. It is widely used by artists and scientists alike for both research and actual artistic creation. It features a powerful state-of-the-art sound engine and an easy to learn fully featured object oriented language. More, it is open-source and totally free of charge.