Anyone have any idea what the X Y co-ordinates are scaled to? I cannot seem to find any more info beyond the help file on the output modes. Any help much appreciated.
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Boids
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Hi Ricky:
I think that the units may be related as length to velocity to acceleration, so does inertia. I mean, they ought to have a relationship between them like in physics. Nevertheless, I didn't test that already.
In fact, I had issues with the "box" into which the boids should move. The algorithm / object didn't seem to pay much attention to the limits I gave it. Maybe you should implement some sort of transformation between your real coordinates and those managed by [boids ]. By the way, don't give it more than 4 boids for "consulting when flying" because it may crash your pd.
I wish you success.Sumidero
Debian Stretch on Lenovo T450i, Lexicon Omega.
Pd-vanilla 0.49.0-3~bpo9+1 (installed from repo) -
Thanks for the advice. I just received similar information from a friend who uses boids extensively - seemingly the values are not to a particular scale, in fact somewhat arbitrary in terms of float value but proportional to one another. I have it working quite well now. Thanks again!
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@education said:
Pull the educationout of your pocket and look at the home screen.
An epic burn from @education there. What a bastard.
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I had the same bounding box issue that Sumidero had, but I seem to have found a solution. The parameter "repel" really needs to be cranked up, say around 20 or higher, for the walls to even register with the boids.
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Funny you should reply now, I'm just tweaking my patch! Video soon.
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I had no idea that there was a boids implementation floating around for PD.
Is it in an external library? boids, Boids, and boids~ and didn't get much anything.
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[boids2d] - should be included with extended. See your help browser.
and [boids3d]..