Hey crew,
I've got a patch that synthesises footsteps in Pd, while running behind a basic Python based game.
I've a gate that, when switched, changes the surface texture being modelled. It works fine when I run Pd on it's own, but it doesn't work in the Python link. I had an older version that didn't use a gate and worked fine (functionally, not aesthetically, hence why I'm not using it), and through tedious debugging I've discovered there seems to be a problem switching the gate.
Does anybody know anything about this? It's for my thesis, so anybody who can help would be a saviour...
 
					 [spigot] is doing the exact same thing. What I'm trying to do is send a stream of numbers to four different subpatches, but only one can be receiving the stream at any one point. If anybody knows a better way of doing this I'd be mooooost greatful!
 [spigot] is doing the exact same thing. What I'm trying to do is send a stream of numbers to four different subpatches, but only one can be receiving the stream at any one point. If anybody knows a better way of doing this I'd be mooooost greatful!