I'm trying to build a patch that will read a sound file and cycle randomly through the individual samples, or larger groupings of samples.
This is my first attempt here using a table. It doesn't work very well at the moment.
Here are a few of the problems floating around in my head
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I can't get a number box to take a number as big as the sound file, so when random puts out a number too high I get a +
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Currently I can't think of a way to get it to play "chunks". I'd like to be able to say select a chunk size and have the program select random chunks of the sound file at that size. I can imagine vline helping me with this, but I'm not sure how to get vline to accept multiple variables, or how to control the chunk size.
ideally, I would be able to play with the chunk size to get something that sounds more or less music with big chunks, and more like noise at small chunks.
I'm sure there's a better approach to this whole problem, and I wouldn't be surprised if someone had done this same exact project before, so I'd greatly appreciate your suggestions!
thanks!