I am trying to do some abstractions around the pdp_freenect object, to process the depth information and turn it into a 3D scene.
Have played a bit with [pdp2gem] in combination with [imageVert] but this stuff is not really what I want.
First of all the [imageVert] is not able to be textured, or otherwise manipulated, beside [translate] and [scale] etc
Second, it seems to not be really what I want.
I am not clear about the route I specifically want to take, but I feel I want to do something for each pixel in the 640x480 output.
Been looking at the numerous objects to get data out of pix/pdp surfaces, but I look up to the task of running with 640*480 [pix_data] objects hooked to [cube] for example.
Even lowering the resolution to 160*120 makes it a lot of objects ..
[pix_dump] looked fascinating, but crashed pd on the smallest images I feed it ..
There must be some better way that I'm missing?
Please advice me into a proper direction