Howdy!
I built this kind of basic GEM patch where the pixels are compared to each other and triggered a synth with it (every time pix_blob is above 0.02). As I don't want to simply switch it off I made the following setup:
[bang]
|
[pack 0 200]
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[line] [osc~ 400]
| |
[*~ ]
I hope that's understandable.
The terrible thing is, that every time the ramp falls down, it gives me awful tiny click noises. I think due to the fact, that the processed audio is operated on so often (line gives an ouput of x.xxx) in so little time. I attached a sound file to let you listen.
Is there any way more elegant than simply turning up the ramp time?
Thanks!