I'm trying to make a patch that is similar to the format of Slow Scan Television (SSTV). Basically, I have a patch that generates a tone from the X and Y position of a viewer in relation to a camera, and that tone is translated to a RGB color value.
Now what I need to have happen is to load this box as a pixel individually in a line across the screen. Basically, keep the current color value of the colored square at any given time, then store that and put another square to the right of it on the line, and repeat that until the image is full.
If you need clarification on what I'm trying to do, you can find a video example of SSTV at