Hello. This beat slicer breaks up your beat into however many pieces you specify, and then you select piece piece you want to play.
http://mccormick.cx/viewcvs/*checkout*/s-abstractions/s-samplepiece~.pd
Any slicers or offset samplers in PD?
Hello. This beat slicer breaks up your beat into however many pieces you specify, and then you select piece piece you want to play.
http://mccormick.cx/viewcvs/*checkout*/s-abstractions/s-samplepiece~.pd
We were discussing this patch before here or on the list, it's the fixed interval slicer, a nice neat implementation Chris, but it won't help you in those cases where the beat loop
is either incorrectly trimmed at start/end or is not perfectly regular (like swingy dance beats), I think the goal is still something like recycle/freecycle with the ability to output
a groove list (timings between beats) and write the chunks of audio as separate nicely enveloped files. What looks interesting is an "aubio" wrapper for Pd which can "search" an existing audio file on disk for features.
Use the Source.
@obiwannabe said:
What looks interesting is an "aubio" wrapper for Pd which can "search" an existing audio file on disk for features.
that intrests you?
cool so should we look more into that?
think im gonna join his mailing list and stuff.
Yeah, good idea, do some research. I really think a program that operates on files
would be so much better. Anyway, here's a quick tutorial I did on [bonk~] for beat following. http://www.obiwannabe.co.uk/html/music/bonker/bonker.html
Use the Source.
cool lookin at it now
i've got a patch that analyse a sound with fiddle and records the events into an array
it is still a draft i want to make it an abstraction after
Human Koala
ok,
i havent really gotten into the gui side of PD yet and i hate it cause it confuses me when it comes to seeing what is going on in the patch
i guess i could just download the patches but it feel like cheating and i wonder how much i would really learn.
just gave a close look at it and it doesnt look that complex but i wish the tutorial was a bit more detailed as to how and why certain things are connected to bonk....
ok ok so i'll download the patched and rev. engineer or something 
ahh very interesting tutorial.
how to get bonk to read sounds from an input and then it maps the input to a certain value and returns it whenever the value is replayed.
well the sequence i had in hydrogen had other samples in it that i did not set bonk to learn. but everytime they played bonk output a certain value(i did notice a different value once or twice in the 5 minutes i let it play) how did it decide what value to output?
@Laserbeak said:
ok,
i wish the tutorial was a bit more detailed as to how and why certain things are connected to bonk....
Okay, thanks. I'll try and add that sometime, I didn't say much about the bonk~ params at all did I, hmm, well because theres quite a bit to say.
I would try just getting it to work with some break loops or something to start with.
I think Koala is suggesting that the array writing part of his patch could be modified replacing fiddle~ with bonk~ and we would have most of a working beat slicer.
Have a look, I'm a bit busy this eve.
Use the Source.
ok i'll give it a try. thanks for the tutorial btw. and thanks hu_koala for helping out. will check it out soon
@hu_koala said:
i've got a patch that analyse a sound with fiddle and records the events into an array
it is still a draft i want to make it an abstraction after
Human Koala
uh oh time to learn some french 
used babel fish interesting but im not sure what's doing what. will have a deeper look in a bit
ok the upper left part analyse the sample and record the time's event to an array in a relative way ( time from last event ) and absolute ( from t=0s)
the lower part record the events in a 64 step seq
the right parts play the sample from that arrays
HK
when i play the sample it seems to randomise it. is this hat it's supposed to do?
ok
the right up part play the sequenced sample with an simple decay volume env like,
the right down part trigger from t=0 the sample for each hot spot he has found in the sample
so if you have
ta----tic--boum
he plays :
ta----ta---ta
HK
niiiiiiice
i'm starting to understand this a bit more. you'll hear from me soon 
any other info on bonk~ besides the PD docs? cause i'm very confused right now. some info on fiddle would be nice too
ok now your patch is acting totaly different. it doesnt randomise anything anymore. plays the loop straight through. very weird.
[bonk~] is less sensitive to input level changes than most beat detectors, but still, the level you give it makes a difference to which beats get detected or not.
There is a link to some more docs in the help page for bonk.
Use the Source.
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