Is there a way to monitor the cpu and memory usage locally? Some object that would allow to see the resource usage of a specific subpatch? How do you know which objects are most resource consuming?
I would like to benchmark my patches and see what subpatches or abstractions are critical, so that I can concentrate on optimizing what's really worth it.
I know that I can get an idea of an object's or abstraction's resource usage by creating a patch including only this object, or multiple instances of it. But since the cpu and memory needs depend on what's sent to the object, it would be much more useful to monitor them directly inside any patch.