Hey arif, thanks! Alas, this is exactly where I hit the wall. Because any colour tinting object added to the left pix_video streams (whether pix_curve, colorRGB, emissionrgb) affects all subsequent shapes pix_video or pix_film. In other words any parallel pix_video or pix_film will be coloured by the first (left) pix_video color effect, regardless of what object is in their string.
So if I understand ClaudiusMaximus correctly, it may work if I mix separate pix_textures, ie do the mixing after two textures are created, not mixing two pix_videos into one pix_texture.
This may maintain the distinct colouring applied to the separate video streams.
Any thoughts on how to mix/overlay/blend two pix_textures?
cheers
ps if this is not clear, I've attached a pd file set up with colorRGB on separate pix_films. you need to load your own video files into a folder with the patch to use it (same pix dimensions, same names as in patch). Only the left color object will have an effect on the final image.