hello
what i mean with "antialiased GEM output" is, how can i render objects like a sphere, a circle or text in a smoother way.
thanks for your help
slx
Antialaised GEM output
hello
what i mean with "antialiased GEM output" is, how can i render objects like a sphere, a circle or text in a smoother way.
thanks for your help
slx
Well... the answer is [polygon_smooth]. However, I am not too impressed with the results, or am using it incorrectly. Give it a shot. I've been trying all sorts of tricks to 'smooth' out my GEM patches, none have worked. What I really want is just a set of 'filters' at the output stage. Like, a mastering suite for video. I'm afraid that this does not exist.
thanks nestor,
i tried "polygon_smooth" but nothing changes, either worse nor better.
you could render to a framebuffer/texture that's larger than the window, then have a smoothing/interpolating fragment shader when you render it on a quad in the window, but that might be trickier than somehow enabling anti-aliasing, and i don't know how to do it in Gem.
nestor What I really want is just a set of 'filters' at the output stage.
This is possible with multipass rendering: first render to texture(s), then process texture(s) with fragment shaders to generate final image, repeat as necessary. Not sure how to do it in Gem though.
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