I need to do some heavy audio generation and processing but my computer is not powerful enough to do it in real-time. In fact, I just want to record it; I don't need it to be processed in real-time. So, is there any way of doin this? Is there any way of using Pure Data in a non real-time mode?
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Using PD in non real-time?
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just let pd consume 147% of your cpu, stuttering merrily, and
the output of writesf~ will magically be glitch free. Pd works on a
logical clock, it hardly knows what "real" time isFor example, I've rendered videos in Gem with sound this way, Pd
consumed ~10x my available cpu/gpu power so it took ~10x realtime to get
the output, but at the end it was all in sync.(copied from pd-list)
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It worked perfectly. Thank you very much.