Hello there, It's been a while since i've posted properly and used Pd in any capacity. So i decided to set my self a little challenge.
I decided to try and recreate some of the sound effects from the Super Mario games. I got the sound effects from this soundboard specifically Fireball, Jump, Power-up and Warp Pipe. I've linked my patches here for people to have a look at and point me in the right direction for being more efficient with the sound creation and coding process.
The process involved bouncing the audio out of the soundboard, then analysing the file in Izotope RX. From there i could identify things like which wave form to use (square) everything from frequencies, note duration, envelopes and anything else. Initially I had used an infinite bandwidth squarewave but that proved to bright against the original so went with a bandlimited square wave using sinesum. The biquad is a lowpass filter dialed in using [lowpass] and [tanh~] is there just for a little distortion.
But i've hit a brick wall with the 'Yoshi Mount' effect. I think it's something like amplitude modulation with a modulated carrier (FM come AM) based on what i can see:
(an example of the wave form)
does anyone have a few pointers for me, any feedback would be great.
Feel free to use the patches where ever, they're just a bit of fun.