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mikkejos22
@fishcrystals Thank you! also could I have that pacth, it looks super sick
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mikkejos22
I currently have a formula written out in pure data that constantly calculates the distance between a point and the two edges of an oval. The point is constatenly rotating on this oval. I now need to understand how can I take this math and take the distance of three lines and make it into a wave form that is in constant change based on these values. This motion may be familiar to some of you in the attached image below, however my question is merely once the math is done how can it be translated into a waveform that produces audio?
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mikkejos22
just converting the final output to a bpm would be the biggest improvement I could see
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mikkejos22
Pardon my ignorance but I am confused as to what the two outputs are defined as for the expr function? (I sort of understand the first but need some clarification but for the second I am lost)
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mikkejos22
@whale-av Yes indeed, I will add these. But naturally I wonder how the other poster even got down to 40
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mikkejos22
In an attempt for a complex transinstrumental project (turning one instrument into another) I ran into a rather unexpected issue. The Sigmund~ object is used and and I pass it as sigmund~ notes . I thought this would be a simple note tracker however when testing it on my piano any time the note was lower than about C3 or E3 it would not output any frequency for the command where as any other note provided it was loud enough would. Is there any way to ensure a stronger response to bass frequencies out of sigmund~?
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mikkejos22
I see you have a nob astraction you used alot, where would If find that pacth as my version doesnt like those.
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mikkejos22
I once started a project like this, props to you, its hard to make! This however is not something I could find much use of for my violin. The pitch is muddy and hard to tell apart, the actual reproduction of the sound is weak, you need more Sigmund functions and Oscillators. I would also love a recording function, please do tell me when you have made edits.