I just started with with PD and I'm trying to create a bullet hit generator patch (hitting a car or some such large metallic object), but stuff I've come up with sounds more like bells or musical instruments than bullet hits (more "pling" than "thud-plong").
I'm using noise source and impulse (taken from kalashnikov tutorial by obiwannabe) with six bandpass filters with high resonance, but how do you people go about creating less musical sounds? My sounds are way too thinny, they sound like penny dropping and not like mass of metal hit violently.
Also, what would be the way to do a sound of bullet whizzing past the listener, tumbling in the air (that is, how to do doppler shift effect)? I didn't find PD examples on google, maybe because it's so trivial. I was thinking if bandpass filter with moving frequency would do the trick (from high to low)?
Thanks!