@Cuinjune Hi. Do you know if that is possible? They do that with Shadertoy and it seems also possible with Open Frameworks.
The audio needs to be transformed to a 2D Texture:
“The FFT signal, which is 512 pixels/frequencies long, gets normalized to 0…1 and mapped to 0…255. The wave form, which is also 512 pixels/smapled long, gets renormalized too from -16387…16384 to 0…1. FFT goes in the first row, waveform in the second row. So this is a 512x2 gray scale 8 bit texture.”
Here are some examples:
https://www.shadertoy.com/view/Xds3Rr
https://www.vertexshaderart.com/art/TYoTaksHA6DWsP4aD
https://www.vertexshaderart.com/art/PponkZdtktgJHhipC