Workshop: Xth Sense - Biophysical generation and control of music
April 6, 7, 8 2011
11:00-19:00
Xth Sense – biophysical generation and control of music
@NK
Elsenstr. 52/
2.Hinterhaus Etage 2
12059 Berlin Neukölln
FULL PROGRAM: http://www.nkprojekt.de/xth-sense-%E2%80%93-biophysical-generation-and-control-of-music/
~ What
The workshop offers an hands-on experience and both theoretical and practical training in gestural control of music and bodily musical performance, deploying the brand-new biosensing technology Xth Sense.
Developed by the workshop teacher Marco Donnarumma within a research project at The University of Edinburgh, Xth Sense is a framework for the application of muscle sounds to the biophysical generation and control of music. It consists of a low cost, DIY biosensing wearable device and an Open Source based software for capture, analysis and audio processing of biological sounds of the body (Pure Data-based).
Muscle sounds are captured in real time and used both as sonic source material and control values for sound effects, enabling the performer to control music simply with his body and kinetic energy. Forget your mice, MIDI controllers, you will not even need to look at your laptop anymore.
The Xth Sense biosensor was designed to be easily implemented by anyone, no previous experience in
electronics is required.
The applications of the Xth Sense technology are manifold: from complex gestural control of samples and audio synthesis, through biophysical generation of music and sounds, to kinetic control of real time digital processing of traditional musical instruments, and more.
~ How
Firstly, participants will be introduced to the Xth Sense Technology by its author and led through the assembling of their own biosensing wearable hardware using the materials provided.
Next, they will become proficient with the Xth Sense software framework: all the features of the framework will be unleashed through practical exercises.
Theoretical background on the state of art of gestural control of music and new musical instruments will be developed by means of an audiovisual review and participatory critical analysis of relevant projects selected by the instructor.
Eventually, participants will combine hardware and software to implement a solo or group performance to be presented during the closing event. At the end of the workshop, participants will be free to keep the Xth Sense biosensors they built and the related software for their own use.
~ Perspective participants
The workshop is open to anyone passionate about sound and music. Musical background and education does not matter as long as you are ready to challenge your usual perspective on musical performance. Composers, producers, sound designers, musicians, field recordists are all welcome to join our team for an innovative and highly creative experience. No previous experience in electronics or programming is required, however participants should be familiar with digital music creation.
Participation is limited to 10 candidates.
Preregistration is required and can be done by sending an email to info@nkprojekt.de
Requirements and further info
Participants need to provide their own headphones, soundcards and laptops with Pd-extended already installed.
Musicians interested in augmenting their favourite musical instrument by means of body gestures are encouraged to bring their instrument along. More information about the Xth Sense and a video of a live performance can be viewed on-line at
http://res.marcodonnarumma.com/projects/xth-sense/
http://marcodonnarumma.com/works/music-for-flesh-ii/
http://marcodonnarumma.com/teaching/
Dates
6-7-8 April, 11.00-19.00 daily (6 hours sessions + 1 hour break)
Fee
EUR 90 including materials (EUR 15).
Contact
Marco Donnarumma
m[at]marcodonnarumma.com
http://marcodonnarumma.com
Namecanvas to create and connect objects?
sum~? and the outlet you create is a not an audio object. but besides this, if you want to connect the single catch~ objects to an individual outlet~ you have to find an algorithm, but yeah it's possible. "connect" finds objects by the order they were created, zero based.
you may want to have a look at this: http://puredata.hurleur.com/sujet-2953-winds-doom-soundscape-generator
in this soundgenerator, you can change the number of voices, what means, the single voice abstractions get created and deleted dynamical.
maybe you find some help in there.
just for your example:
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#X obj 62 407 namecanvas thing;
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\;;
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#X connect 6 0 8 0;
#X connect 7 0 10 0;
#X connect 7 1 11 0;
#X connect 9 0 5 0;
#X connect 10 0 6 0;
#X connect 11 0 6 1;
this works like this: you have to count all objects that exist in the patch before any object is created dynamically (also atom boxes and message boxes). in this case these are 12, but you have to count them zero based, so there are 11, starting with object number 0. the 2 objects you want to create dynamical are consequently object number 12 and number 13. by adding 12 and 13 in the structure on the left side to connect message as arguments i tell the canvas to connect these two objects (always from outlet 0 (the first outlet) to inlet 0 (the first inlet)). but caution: this only works, if you start with 0 and increase step by step. if you e.g. start with 1, the structure will add 12 respectivly 13 to 1 from the number box. so it trys to connect object 13 to 14. but object 14 still does not exist...
if you accidently create 2 objects twice, it will not work too. and it would be good to add a feature to delete object pairs if you decrease the number again. so this is just a starting point, there's much work left for you!
Pd sound editor 0.0.1
here is the text... seems to be my only option.
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10 -228856 -1 -1;
#X obj 705 545 / 44100;
#X floatatom 705 567 5 0 0 1 seconds - -;
#X obj 421 507 bng 15 250 50 0 \$0-cut wtyowteuyoieutwo cut 20 7 0
10 -228856 -1 -1;
#X obj 365 526 bng 15 250 50 0 \$0-paste rtuiytioytrwoiyirtw paste
20 7 0 10 -228856 -1 -1;
#X obj 614 454 vsl 15 70 0 1 0 0 \$0-mixamount \$0-mixamount-r empty
0 -8 0 10 -228856 -1 -1 3457 1;
#X obj 614 531 bng 15 250 50 0 \$0-mix oweyuotuotewu mix 0 25 0 10
-228856 -1 -1;
#X text 602 479 --;
#X text 628 479 --;
#X obj 365 478 bng 15 250 50 0 \$0-savefile towyotwyotw save 20 7 0
10 -228856 -1 -1;
#X text 923 470 play (spacebar);
#X floatatom -99 445 5 0 0 0 - - -;
#X floatatom 9 437 5 0 0 0 - - -;
#X obj 48 593 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X floatatom 9 531 5 0 0 0 - - -;
#X obj 9 510 <;
#X floatatom 63 531 5 0 0 0 - - -;
#X obj 63 510 >;
#X obj 9 572 moses 1;
#X obj 9 551 change;
#X obj 102 593 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 63 572 moses 1;
#X obj 63 551 change;
#X msg 48 612 0;
#X msg 102 612 1;
#X floatatom -47 535 5 0 0 0 - - -;
#X obj -8 597 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj -47 575 moses 1;
#X obj -47 554 change;
#X floatatom -99 535 5 0 0 0 - - -;
#X obj -60 597 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj -99 576 moses 1;
#X obj -99 555 change;
#X obj 1078 381 loadbang;
#X obj -47 514 < 0.005;
#X floatatom -99 487 5 0 0 0 - - -;
#X floatatom 9 480 5 0 0 0 - - -;
#X obj -99 466 + 0.0001;
#X obj 9 459 - 0.0001;
#X obj -99 514 > 0.987;
#X obj -124 102 random 7000;
#X obj -124 80 metro;
#X floatatom -124 148 5 0 0 0 - - -;
#X obj -124 59 tgl 15 0 empty empty empty 17 7 0 10 -228856 -1 -1 0
1;
#X obj -124 125 * 0.1;
#X msg 1078 405 \; pd dsp 1;
#X obj -94 59 hsl 100 15 10 1000 0 1 empty empty empty -2 -8 0 10 -228856
-1 -1 7800 0;
#X obj -123 247 metro;
#X floatatom -123 310 5 0 0 0 - - -;
#X obj -123 217 tgl 15 0 empty empty empty 17 7 0 10 -228856 -1 -1
0 1;
#X obj -93 201 hsl 100 15 10 1000 0 1 empty empty empty -2 -8 0 10
-228856 -1 -1 5600 0;
#X obj -123 289 * 0.001;
#X floatatom -72 382 5 0 0 0 - - -;
#X obj -123 359 moses 0.1;
#X obj -123 268 random 777;
#X floatatom -54 316 5 0 0 0 - - -;
#X obj -54 295 * 0.001;
#X obj -54 336 moses 0.1;
#X floatatom -54 357 5 0 0 0 - - -;
#X obj -27 216 / 2;
#X obj -54 253 metro;
#X obj -54 229 tgl 15 0 empty empty empty 17 7 0 10 -228856 -1 -1 0
1;
#X obj -54 274 random 100;
#X obj -54 129 tgl 30 0 empty empty empty 17 7 0 10 -258113 -1 -1 0
1;
#X connect 4 0 87 0;
#X connect 5 0 88 0;
#X connect 12 0 13 0;
#X connect 12 0 77 0;
#X connect 22 0 23 0;
#X connect 23 0 25 0;
#X connect 25 0 24 0;
#X connect 50 0 51 0;
#X connect 77 0 78 0;
#X connect 87 0 113 0;
#X connect 88 0 114 0;
#X connect 89 0 99 0;
#X connect 90 0 95 0;
#X connect 91 0 90 0;
#X connect 92 0 98 0;
#X connect 93 0 92 0;
#X connect 94 1 89 0;
#X connect 95 0 94 0;
#X connect 96 0 100 0;
#X connect 97 1 96 0;
#X connect 98 0 97 0;
#X connect 99 0 4 0;
#X connect 100 0 5 0;
#X connect 101 0 104 0;
#X connect 102 0 100 0;
#X connect 103 1 102 0;
#X connect 104 0 103 0;
#X connect 105 0 108 0;
#X connect 106 0 99 0;
#X connect 107 1 106 0;
#X connect 108 0 107 0;
#X connect 109 0 30 0;
#X connect 109 0 121 0;
#X connect 110 0 101 0;
#X connect 111 0 91 1;
#X connect 111 0 93 0;
#X connect 111 0 115 0;
#X connect 112 0 93 1;
#X connect 112 0 110 0;
#X connect 112 0 91 0;
#X connect 113 0 111 0;
#X connect 114 0 112 0;
#X connect 115 0 105 0;
#X connect 116 0 120 0;
#X connect 117 0 116 0;
#X connect 118 0 35 0;
#X connect 119 0 117 0;
#X connect 120 0 118 0;
#X connect 122 0 117 1;
#X connect 123 0 130 0;
#X connect 124 0 129 0;
#X connect 125 0 123 0;
#X connect 126 0 123 1;
#X connect 126 0 135 0;
#X connect 127 0 124 0;
#X connect 128 0 5 0;
#X connect 129 1 128 0;
#X connect 130 0 127 0;
#X connect 131 0 133 0;
#X connect 132 0 131 0;
#X connect 133 0 134 0;
#X connect 134 0 4 0;
#X connect 135 0 136 1;
#X connect 136 0 138 0;
#X connect 137 0 136 0;
#X connect 138 0 132 0;
#X connect 139 0 119 0;
#X connect 139 0 125 0;
#X connect 139 0 137 0;
Transdetect~ and transcomp~: transient shaping and detection
transcomp~ uses transdetect~ to shape the initial attack and release of a signal.
Requires IEM's FIR~, fexpr~ and dbtorms~ which are provided in PD-Extended.
To work properly the transdetect folder should be added to PD's path.
Start by opening help-transcomp~.pd
01 Implementation:
transdetect~ works by using two pairs of envelope followers. The first pair
subtracts an envelope follower with a slow attack from an accurate follower,
the result of which is a signal containing the initial attack. For the initial
release, the second pair subtracts an accurate envelope follower from one with
a slow release.
An envelope follower measures the mean square power of a signal over time
(see 3.audio.examples/H06.envelope.follower.pd for details on implementing an
envelope follower). To do this we must use a low pass filter at a very low
frequency. In order to achieve an accurate follower a linear phase FIR filter
was used (using IEM's FIR~ external). Unfortunately this introduces a phase
delay.
In order to facilitate the use of different envelope follower implementations,
transdetect~ requires a filter type as a creation argument implemented in
followernameTransDetectEF~.pd. 4 linear phase fir implementations are provided:
181, 251, 451 and 501 taps filters. The 501 taps filter provides the most
accurate filter but with a phase delay of 5.668 ms at 44.1kHz (raise the
sampling rate to lower the phase delay). They were all generating using
http://www.dsptutor.freeuk.com/FIRFilterDesign/FIRFiltDes102.html with a
cutoff frequency between 5 and 10 Hz.
A compromise between accuracy and phase delay might be achieved by using
minimum phase FIR filters. A 5th implementation using PD's native lop~ object
is also provided under the designation iir (FIR~ not required).
Along with different possible envelope follower implementation transdetect~
also requires an attack and hold type implemented in
attacknameTransDetectAttackShape~.pd and holdnameTransDetectHoldShape~.pd
respectively. These implementations dictate the kind of attack and release
curves used on the envelope followers (linear, slow[er|est] and fast[er|est]).
All implementations provided use fexpr~. A more efficient external could be
made to take fexpr~ place.
02 Use
In help-transcomp~.pd patch enable start and pay attention to the snap in the
hit. Disable the green toggle button to disable the compression make the snap
go away. Check out the tables on the left to see the results of the transient
compression.
transcomp~ is useful when used with recorded drums to maximize or minimize
its transient (to make it punchier or to make snare drums less clappy).
transcomp~ uses transdetect~. By itself transdetect~ can be used to synthesis
hits from a recording. For example, take a bass drum recording and use the
signals generated by transdetect~ to shape the frequency and envelope of a
synthesized kick drum.
Would love to have some feedback and some help in turning the linear phase filters into minimum phase filters.
PD Sound
Hello!
I just came from a 4 day workshop about PD. I liked it so much that I already bought arduino, a couple of sensors and a webcam.
Anyway I was working on college computers and everything was ready to use, but now I installed it on my pc and I can't read wave files from it.
The error is:
"signal outlet connect to nonsignal inlet", and it happens every time I try to play a .wav file, when I select "compute audio" on console, when I select "Audio on", and every time I touch on "audio settings" or "ASIO".
I run the "test audio and MIDI" and I can hear both test signals. I've tried using some example patches in the 3.audio.examples folder and I could hear pc sounds.
Happens either I use GEM or not.
I made a file that has a .wav and I'm using the webcam as motion sensor to change the sound pitch. As I try to play the .wav, the console shows that error.
The .wav file is in the same folder as the PD file ofc.
I searched the forum and google for solutions:
@Thor said:
Go to Preferences > Audio Settings
then choose your built-in-audio or whatever device you use
I have noticed that when I use my isight with GEM, PD sometimes defaults to use it as input AND output (!)
try that and I bet you will be ok
=didnt work
@nickj said:
If you have a camera plugged in (ichat) , go into preferences -> audio settings then untick the input (isight) device 1.
=didnt work - dont have ichat cam but still I checked if it had any sound input and it doesnt.
@http://en.flossmanuals.net/PureData/TroubleShooting said:
I get the message "error: signal outlet connect to nonsignal inlet (ignored)" when I open a patch.
This error tends to go with the previous error "I get the message '... couldn't create' when I open a patch...". Often this error means that an object has failed to create, usually because it uses an External Object which is not available in the current installation or configuration of PD. PD will preserve the location and connections of an object which fails to create, but it will not function. You can use the "Find last error" function under the "Find" menu to track down which objects caused errors. PD will treat uncreated objects as Dataflow Objects even if they were originally Audio Objects, so this error will follow the previous one. Please see the relevant sections in the "Configuring PD" chapter for information about setting the "Path" and "Startup" options. If the External is not available in PD Extended, you may need to install it yourself.
now I ran out of ideas and just decided to ask...
I have:
- Pd-0.40.3-extended
- Win XP SP2
- Vimicro USB pc cam (VC0305)
- Realtek AC'97 Audio
If anyone can help, thx in advance.
The difference between $1 in objects and message boxes
this might help to clear up the confusion due to the different nature of $1, $2, etc in objects and message boxes...
the general ascii way to denote an object is inside square brackets [objectname]
message boxes are displayed a number of ways, but the most common seems to be a square bracket followed by backwards round bracket... ie [message(
************************
$1, $2 etc in OBJECTS
************************
here is a normal [pack] object with 3 floats:
[pack 10 50 100]
if we use this inside of an abstraction, instead of 10 50 100, we might want to use $1 $2 $3, so that every instance of the abstraction can be initiated with different values.
for example, we might make an abstraction called 'multi-tap.pd', and inside the abstraction there is [pack $1 $2 $3].
if we initiate this abstraction in another patch, we can use "creation arguements" to fill the $1 $2 $3 spaces.
eg.. [multi-tap 7 40 300]
inside this abstraction, for any OBJECT with $1 in it, the $1 will be substituted with '7'...$2 will be substituted with '40' and $3 will be substituted with '300'
so, [symbol $1-tigers] in this case will output 'symbol 7-tigers' when banged.
the exception to this case would be something like [symbol sample-$1.wav]. that won't work, because the $1 sign must come first.
********************************
$1, $2 etc in MESSAGE BOXES
********************************
message boxes can also use $1, $2 ..etc (but never $0) however, the function is very different.
dollar signs in message boxes will just pass on the information sent to their input. here are some examples:
this patch will print out 10 50 400:
[bang(
|
[pack 10 50 400]
|
[$1 $2 $3 (
|
[print]
this patch will only print out 50:
[bang(
|
[pack 10 50 400]
|
[$2 (
|
[print]
we can also add stuff after a dollar sign, like this:
[numberbox]
|
[symbol $1-array(
|
[print]
be careful though, as the following won't work. the $ must come first:
[numberbox]
|
[symbol array-$1(
|
[print]
***********************************************************************
for more information, right click on a message box for its help file.
Compiling new external
i have similar problem, like your suggest i try to compile and the message that return to me is this: (i have ubuntu 7.04)
viniciolindo@ASUSPRO70V:~/pd-wii$ sudo gcc -c wiimote.c -o wiimote.o
wiimote.c:24:19: error: stdio.h: Nessun file o directory
wiimote.c:25:20: error: unistd.h: Nessun file o directory
wiimote.c:26:24: error: sys/select.h: Nessun file o directory
wiimote.c:27:33: error: bluetooth/bluetooth.h: Nessun file o directory
wiimote.c:29:18: error: math.h: Nessun file o directory
wiimote.c:31:21: error: wiimote.h: Nessun file o directory
wiimote.c:47: error: expected specifier-qualifier-list before 'wiimote_t'
wiimote.c: In function 'wiimote_debug':
wiimote.c:89: error: 't_wiimote' has no member named 'connected'
wiimote.c:89: error: 't_wiimote' has no member named 'wiimoteID'
wiimote.c:90: error: 't_wiimote' has no member named 'wiimoteID'
wiimote.c:91: error: 't_wiimote' has no member named 'toggle_acc'
wiimote.c:93: error: 't_wiimote' has no member named 'toggle_ir'
wiimote.c:95: error: 't_wiimote' has no member named 'toggle_nc'
wiimote.c:98: error: 't_wiimote' has no member named 'acc_zero'
wiimote.c:98: error: 't_wiimote' has no member named 'acc_zero'
wiimote.c:98: error: 't_wiimote' has no member named 'acc_zero'
wiimote.c:98: error: 't_wiimote' has no member named 'acc_one'
wiimote.c:98: error: 't_wiimote' has no member named 'acc_one'
wiimote.c:98: error: 't_wiimote' has no member named 'acc_one'
wiimote.c:99: error: 't_wiimote' has no member named 'nc_acc_zero'
wiimote.c:99: error: 't_wiimote' has no member named 'nc_acc_zero'
wiimote.c:99: error: 't_wiimote' has no member named 'nc_acc_zero'
wiimote.c:99: error: 't_wiimote' has no member named 'nc_acc_one'
wiimote.c:99: error: 't_wiimote' has no member named 'nc_acc_one'
wiimote.c:99: error: 't_wiimote' has no member named 'nc_acc_one'
wiimote.c: At top level:
wiimote.c:107: warning: 'struct wiimote_btn_mesg' declared inside parameter list
wiimote.c:107: warning: its scope is only this definition or declaration, which is probably not what you want
wiimote.c: In function 'wiimote_btn':
wiimote.c:110: error: 't_wiimote' has no member named 'btn_atoms'
wiimote.c:110: error: 't_wiimote' has no member named 'btn_atoms'
wiimote.c:110: error: dereferencing pointer to incomplete type
wiimote.c:111: error: 't_wiimote' has no member named 'btn_atoms'
wiimote.c:111: error: 't_wiimote' has no member named 'btn_atoms'
wiimote.c:111: error: dereferencing pointer to incomplete type
wiimote.c:112: error: 't_wiimote' has no member named 'outlet_btn'
wiimote.c:112: error: 't_wiimote' has no member named 'btn_atoms'
wiimote.c: At top level:
wiimote.c:128: warning: 'struct wiimote_acc_mesg' declared inside parameter list
wiimote.c: In function 'wiimote_acc':
wiimote.c:130: error: 't_wiimote' has no member named 'toggle_acc'
wiimote.c:134: error: dereferencing pointer to incomplete type
wiimote.c:134: error: 't_wiimote' has no member named 'acc_zero'
wiimote.c:134: error: 't_wiimote' has no member named 'acc_one'
wiimote.c:134: error: 't_wiimote' has no member named 'acc_zero'
wiimote.c:135: error: dereferencing pointer to incomplete type
wiimote.c:135: error: 't_wiimote' has no member named 'acc_zero'
wiimote.c:135: error: 't_wiimote' has no member named 'acc_one'
wiimote.c:135: error: 't_wiimote' has no member named 'acc_zero'
wiimote.c:136: error: dereferencing pointer to incomplete type
wiimote.c:136: error: 't_wiimote' has no member named 'acc_zero'
wiimote.c:136: error: 't_wiimote' has no member named 'acc_one'
wiimote.c:136: error: 't_wiimote' has no member named 'acc_zero'
wiimote.c:147: error: 't_wiimote' has no member named 'acc_atoms'
wiimote.c:147: error: 't_wiimote' has no member named 'acc_atoms'
wiimote.c:148: error: 't_wiimote' has no member named 'acc_atoms'
wiimote.c:148: error: 't_wiimote' has no member named 'acc_atoms'
wiimote.c:149: error: 't_wiimote' has no member named 'acc_atoms'
wiimote.c:149: error: 't_wiimote' has no member named 'acc_atoms'
wiimote.c:150: error: 't_wiimote' has no member named 'outlet_acc'
wiimote.c:150: error: 't_wiimote' has no member named 'acc_atoms'
wiimote.c: At top level:
wiimote.c:155: warning: 'struct wiimote_ir_mesg' declared inside parameter list
wiimote.c: In function 'wiimote_ir':
wiimote.c:159: error: 't_wiimote' has no member named 'toggle_ir'
wiimote.c:162: error: 'WIIMOTE_IR_SRC_COUNT' undeclared (first use in this function)
wiimote.c:162: error: (Each undeclared identifier is reported only once
wiimote.c:162: error: for each function it appears in.)
wiimote.c:164: error: dereferencing pointer to incomplete type
wiimote.c:166: error: 't_wiimote' has no member named 'ir_atoms'
wiimote.c:166: error: 't_wiimote' has no member named 'ir_atoms'
wiimote.c:167: error: 't_wiimote' has no member named 'ir_atoms'
wiimote.c:167: error: 't_wiimote' has no member named 'ir_atoms'
wiimote.c:167: error: dereferencing pointer to incomplete type
wiimote.c:168: error: 't_wiimote' has no member named 'ir_atoms'
wiimote.c:168: error: 't_wiimote' has no member named 'ir_atoms'
wiimote.c:168: error: dereferencing pointer to incomplete type
wiimote.c:169: error: 't_wiimote' has no member named 'ir_atoms'
wiimote.c:169: error: 't_wiimote' has no member named 'ir_atoms'
wiimote.c:169: error: dereferencing pointer to incomplete type
wiimote.c:170: error: 't_wiimote' has no member named 'outlet_ir'
wiimote.c:170: error: 't_wiimote' has no member named 'ir_atoms'
wiimote.c: At top level:
wiimote.c:177: warning: 'struct wiimote_nunchuk_mesg' declared inside parameter list
wiimote.c: In function 'wiimote_nunchuk':
wiimote.c:181: error: dereferencing pointer to incomplete type
wiimote.c:181: error: 't_wiimote' has no member named 'nc_acc_zero'
wiimote.c:181: error: 't_wiimote' has no member named 'nc_acc_one'
wiimote.c:181: error: 't_wiimote' has no member named 'nc_acc_zero'
wiimote.c:182: error: dereferencing pointer to incomplete type
wiimote.c:182: error: 't_wiimote' has no member named 'nc_acc_zero'
wiimote.c:182: error: 't_wiimote' has no member named 'nc_acc_one'
wiimote.c:182: error: 't_wiimote' has no member named 'nc_acc_zero'
wiimote.c:183: error: dereferencing pointer to incomplete type
wiimote.c:183: error: 't_wiimote' has no member named 'nc_acc_zero'
wiimote.c:183: error: 't_wiimote' has no member named 'nc_acc_one'
wiimote.c:183: error: 't_wiimote' has no member named 'nc_acc_zero'
wiimote.c:194: error: dereferencing pointer to incomplete type
wiimote.c:194: error: 'WIIMOTE_NUNCHUK_BTN_C' undeclared (first use in this function)
wiimote.c:195: error: dereferencing pointer to incomplete type
wiimote.c:195: error: 'WIIMOTE_NUNCHUK_BTN_Z' undeclared (first use in this function)
wiimote.c:196: error: 't_wiimote' has no member named 'outlet_nc_btn'
wiimote.c:196: error: dereferencing pointer to incomplete type
wiimote.c:198: error: 't_wiimote' has no member named 'nc_acc_atoms'
wiimote.c:198: error: 't_wiimote' has no member named 'nc_acc_atoms'
wiimote.c:199: error: 't_wiimote' has no member named 'nc_acc_atoms'
wiimote.c:199: error: 't_wiimote' has no member named 'nc_acc_atoms'
wiimote.c:200: error: 't_wiimote' has no member named 'nc_acc_atoms'
wiimote.c:200: error: 't_wiimote' has no member named 'nc_acc_atoms'
wiimote.c:201: error: 't_wiimote' has no member named 'outlet_nc_acc'
wiimote.c:201: error: 't_wiimote' has no member named 'nc_acc_atoms'
wiimote.c:203: error: 't_wiimote' has no member named 'nc_stick_atoms'
wiimote.c:203: error: 't_wiimote' has no member named 'nc_stick_atoms'
wiimote.c:203: error: dereferencing pointer to incomplete type
wiimote.c:204: error: 't_wiimote' has no member named 'nc_stick_atoms'
wiimote.c:204: error: 't_wiimote' has no member named 'nc_stick_atoms'
wiimote.c:204: error: dereferencing pointer to incomplete type
wiimote.c:205: error: 't_wiimote' has no member named 'outlet_nc_stick'
wiimote.c:205: error: 't_wiimote' has no member named 'nc_stick_atoms'
wiimote.c: At top level:
wiimote.c:219: warning: 'union wiimote_mesg' declared inside parameter list
wiimote.c: In function 'wiimote_callback':
wiimote.c:223: error: dereferencing pointer to incomplete type
wiimote.c:224: error: 'WIIMOTE_MESG_STATUS' undeclared (first use in this function)
wiimote.c:225: error: dereferencing pointer to incomplete type
wiimote.c:225: error: 'WIIMOTE_BATTERY_MAX' undeclared (first use in this function)
wiimote.c:226: error: dereferencing pointer to incomplete type
wiimote.c:227: error: 'WIIMOTE_EXT_NONE' undeclared (first use in this function)
wiimote.c:230: error: 'WIIMOTE_EXT_NUNCHUK' undeclared (first use in this function)
wiimote.c:232: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:232: error: 'WIIMOTE_RW_REG' undeclared (first use in this function)
wiimote.c:232: error: 'WIIMOTE_RW_DECODE' undeclared (first use in this function)
wiimote.c:236: error: 't_wiimote' has no member named 'nc_acc_zero'
wiimote.c:237: error: 't_wiimote' has no member named 'nc_acc_zero'
wiimote.c:238: error: 't_wiimote' has no member named 'nc_acc_zero'
wiimote.c:239: error: 't_wiimote' has no member named 'nc_acc_one'
wiimote.c:240: error: 't_wiimote' has no member named 'nc_acc_one'
wiimote.c:241: error: 't_wiimote' has no member named 'nc_acc_one'
wiimote.c:244: error: 'WIIMOTE_EXT_CLASSIC' undeclared (first use in this function)
wiimote.c:247: error: 'WIIMOTE_EXT_UNKNOWN' undeclared (first use in this function)
wiimote.c:252: error: 'WIIMOTE_MESG_BTN' undeclared (first use in this function)
wiimote.c:253: error: dereferencing pointer to incomplete type
wiimote.c:255: error: 'WIIMOTE_MESG_ACC' undeclared (first use in this function)
wiimote.c:256: error: dereferencing pointer to incomplete type
wiimote.c:258: error: 'WIIMOTE_MESG_IR' undeclared (first use in this function)
wiimote.c:259: error: dereferencing pointer to incomplete type
wiimote.c:261: error: 'WIIMOTE_MESG_NUNCHUK' undeclared (first use in this function)
wiimote.c:262: error: dereferencing pointer to incomplete type
wiimote.c:264: error: 'WIIMOTE_MESG_CLASSIC' undeclared (first use in this function)
wiimote.c: At top level:
wiimote.c:272: warning: 'union wiimote_mesg' declared inside parameter list
wiimote.c: In function 'wiimote_callback_0':
wiimote.c:272: warning: passing argument 2 of 'wiimote_callback' from incompatible pointer type
wiimote.c: At top level:
wiimote.c:273: warning: 'union wiimote_mesg' declared inside parameter list
wiimote.c: In function 'wiimote_callback_1':
wiimote.c:273: warning: passing argument 2 of 'wiimote_callback' from incompatible pointer type
wiimote.c: At top level:
wiimote.c:274: warning: 'union wiimote_mesg' declared inside parameter list
wiimote.c: In function 'wiimote_callback_2':
wiimote.c:274: warning: passing argument 2 of 'wiimote_callback' from incompatible pointer type
wiimote.c: At top level:
wiimote.c:275: warning: 'union wiimote_mesg' declared inside parameter list
wiimote.c: In function 'wiimote_callback_3':
wiimote.c:275: warning: passing argument 2 of 'wiimote_callback' from incompatible pointer type
wiimote.c: At top level:
wiimote.c:276: warning: 'union wiimote_mesg' declared inside parameter list
wiimote.c: In function 'wiimote_callback_4':
wiimote.c:276: warning: passing argument 2 of 'wiimote_callback' from incompatible pointer type
wiimote.c: At top level:
wiimote.c:277: warning: 'union wiimote_mesg' declared inside parameter list
wiimote.c: In function 'wiimote_callback_5':
wiimote.c:277: warning: passing argument 2 of 'wiimote_callback' from incompatible pointer type
wiimote.c: At top level:
wiimote.c:278: warning: 'union wiimote_mesg' declared inside parameter list
wiimote.c: In function 'wiimote_callback_6':
wiimote.c:278: warning: passing argument 2 of 'wiimote_callback' from incompatible pointer type
wiimote.c: At top level:
wiimote.c:279: warning: 'union wiimote_mesg' declared inside parameter list
wiimote.c: In function 'wiimote_callback_7':
wiimote.c:279: warning: passing argument 2 of 'wiimote_callback' from incompatible pointer type
wiimote.c: In function 'wiimote_setReportMode':
wiimote.c:292: error: 'WIIMOTE_RPT_STATUS' undeclared (first use in this function)
wiimote.c:292: error: 'WIIMOTE_RPT_BTN' undeclared (first use in this function)
wiimote.c:293: error: 't_wiimote' has no member named 'toggle_ir'
wiimote.c:293: error: 'WIIMOTE_RPT_IR' undeclared (first use in this function)
wiimote.c:294: error: 't_wiimote' has no member named 'toggle_acc'
wiimote.c:294: error: 'WIIMOTE_RPT_ACC' undeclared (first use in this function)
wiimote.c:295: error: 't_wiimote' has no member named 'toggle_nc'
wiimote.c:295: error: 'WIIMOTE_RPT_EXT' undeclared (first use in this function)
wiimote.c:298: error: 't_wiimote' has no member named 'connected'
wiimote.c:300: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:300: error: 'WIIMOTE_CMD_RPT_MODE' undeclared (first use in this function)
wiimote.c: In function 'wiimote_reportAcceleration':
wiimote.c:308: error: 't_wiimote' has no member named 'toggle_acc'
wiimote.c: In function 'wiimote_reportIR':
wiimote.c:314: error: 't_wiimote' has no member named 'toggle_ir'
wiimote.c: In function 'wiimote_reportNunchuck':
wiimote.c:320: error: 't_wiimote' has no member named 'toggle_nc'
wiimote.c: In function 'wiimote_setRumble':
wiimote.c:326: error: 't_wiimote' has no member named 'connected'
wiimote.c:328: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:328: error: 'WIIMOTE_CMD_RUMBLE' undeclared (first use in this function)
wiimote.c: In function 'wiimote_setLED':
wiimote.c:339: error: 't_wiimote' has no member named 'connected'
wiimote.c:341: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:341: error: 'WIIMOTE_CMD_LED' undeclared (first use in this function)
wiimote.c: In function 'wiimote_doConnect':
wiimote.c:361: error: 'bdaddr_t' undeclared (first use in this function)
wiimote.c:361: error: expected ';' before 'bdaddr'
wiimote.c:364: error: 'bdaddr' undeclared (first use in this function)
wiimote.c:364: error: 'BDADDR_ANY' undeclared (first use in this function)
wiimote.c:369: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:370: error: 't_wiimote' has no member named 'wiimoteID'
wiimote.c:374: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:375: error: 't_wiimote' has no member named 'wiimoteID'
wiimote.c:379: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:380: error: 't_wiimote' has no member named 'wiimoteID'
wiimote.c:384: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:385: error: 't_wiimote' has no member named 'wiimoteID'
wiimote.c:389: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:390: error: 't_wiimote' has no member named 'wiimoteID'
wiimote.c:394: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:395: error: 't_wiimote' has no member named 'wiimoteID'
wiimote.c:399: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:400: error: 't_wiimote' has no member named 'wiimoteID'
wiimote.c:404: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:405: error: 't_wiimote' has no member named 'wiimoteID'
wiimote.c:413: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:417: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:417: error: 'WIIMOTE_RW_EEPROM' undeclared (first use in this function)
wiimote.c:420: error: 't_wiimote' has no member named 'acc_zero'
wiimote.c:421: error: 't_wiimote' has no member named 'acc_zero'
wiimote.c:422: error: 't_wiimote' has no member named 'acc_zero'
wiimote.c:423: error: 't_wiimote' has no member named 'acc_one'
wiimote.c:424: error: 't_wiimote' has no member named 'acc_one'
wiimote.c:425: error: 't_wiimote' has no member named 'acc_one'
wiimote.c:428: error: 't_wiimote' has no member named 'connected'
wiimote.c: In function 'wiimote_discover':
wiimote.c:441: error: 't_wiimote' has no member named 'connected'
wiimote.c: In function 'wiimote_doDisconnect':
wiimote.c:449: error: 't_wiimote' has no member named 'connected'
wiimote.c:451: error: 't_wiimote' has no member named 'wiimote'
wiimote.c:454: error: 't_wiimote' has no member named 'wiimoteID'
wiimote.c:455: error: 't_wiimote' has no member named 'connected'
wiimote.c: In function 'wiimote_new':
wiimote.c:466: error: 'bdaddr_t' undeclared (first use in this function)
wiimote.c:466: error: expected ';' before 'bdaddr'
wiimote.c:471: error: 't_wiimote' has no member named 'outlet_btn'
wiimote.c:472: error: 't_wiimote' has no member named 'outlet_acc'
wiimote.c:473: error: 't_wiimote' has no member named 'outlet_ir'
wiimote.c:474: error: 't_wiimote' has no member named 'outlet_nc_btn'
wiimote.c:475: error: 't_wiimote' has no member named 'outlet_nc_acc'
wiimote.c:476: error: 't_wiimote' has no member named 'outlet_nc_stick'
wiimote.c:479: error: 't_wiimote' has no member named 'toggle_acc'
wiimote.c:480: error: 't_wiimote' has no member named 'toggle_ir'
wiimote.c:481: error: 't_wiimote' has no member named 'toggle_nc'
wiimote.c:483: error: 't_wiimote' has no member named 'connected'
wiimote.c:484: error: 't_wiimote' has no member named 'wiimoteID'
can you help me? sorry for my english
Scanning through pixel values of an image
Hi.
I am having trouble with getting pix_data to scan though the image values of the picture.
I am open for suggestions if there is another way to do this.
Can anyone help me?
mvh.
evemgr
here`s my code
#N canvas 637 81 628 488 12;
#X obj 190 159 pix_resize 10 10;
#X obj 171 238 pix_data;
#X floatatom 200 337 5 0 0 0 - - -;
#X floatatom 245 337 5 0 0 0 - - -;
#X floatatom 291 337 5 0 0 0 - - -;
#X floatatom 289 258 5 0 0 0 - - -;
#X obj 200 290 unpack 0 0 0;
#X obj 171 418 pix_draw;
#N canvas 0 0 466 316 image 0;
#X obj 77 48 inlet;
#X obj 77 344 outlet;
#X obj 223 55 inlet;
#X msg 223 123 open \$1;
#X obj 223 100 openpanel;
#X obj 77 205 pix_image c:/lyder/lyd.jpg;
#X connect 0 0 5 0;
#X connect 2 0 4 0;
#X connect 3 0 5 0;
#X connect 4 0 3 0;
#X connect 5 0 1 0;
#X restore 190 115 pd image;
#X obj 190 67 gemhead;
#N canvas 0 0 454 304 gemwin 0;
#X obj 130 159 gemwin;
#X obj 67 125 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 74 set destroy;
#X msg 204 65 set create;
#X msg 132 112 create \, 1;
#X msg 246 111 destroy;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 6 0;
#X connect 3 1 5 0;
#X connect 3 1 7 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 422 273 pd gemwin;
#X msg 422 232 destroy;
#X obj 460 53 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#N canvas 0 0 474 324 counterx 1;
#X obj 194 13 loadbang;
#X obj 194 58 trigger bang bang;
#X msg 81 90 stop;
#X obj 194 146 float;
#X obj 194 181 + 1;
#X msg 325 126 0;
#X floatatom 194 230 5 0 0 0 - - -;
#X obj 194 272 outlet;
#X msg 143 20 bang;
#X obj 81 58 select 11;
#X obj 273 272 outlet;
#X obj 195 110 metro 11000;
#X connect 0 0 1 0;
#X connect 1 0 11 0;
#X connect 1 1 5 0;
#X connect 2 0 11 0;
#X connect 3 0 4 0;
#X connect 3 0 10 0;
#X connect 4 0 6 0;
#X connect 4 0 3 1;
#X connect 4 0 9 0;
#X connect 5 0 3 1;
#X connect 6 0 7 0;
#X connect 8 0 1 0;
#X connect 9 0 2 0;
#X connect 11 0 3 0;
#X restore 210 186 pd counterx;
#N canvas 542 0 478 328 countery 0;
#X obj 192 270 outlet;
#X obj 194 13 loadbang;
#X obj 194 58 trigger bang bang;
#X msg 81 90 stop;
#X obj 194 146 float;
#X obj 194 181 + 1;
#X msg 325 126 0;
#X floatatom 194 230 5 0 0 0 - - -;
#X obj 81 58 select 11;
#X obj 131 15 inlet;
#X obj 194 110 metro 1000;
#X connect 1 0 2 0;
#X connect 2 0 10 0;
#X connect 2 1 6 0;
#X connect 3 0 10 0;
#X connect 4 0 5 0;
#X connect 5 0 7 0;
#X connect 5 0 4 1;
#X connect 5 0 8 0;
#X connect 6 0 4 1;
#X connect 7 0 0 0;
#X connect 8 0 3 0;
#X connect 9 0 2 0;
#X connect 10 0 4 0;
#X restore 230 211 pd countery;
#X obj 422 191 loadbang;
#N canvas 661 149 482 332 maincounter 0;
#X obj 194 13 loadbang;
#X msg 148 12 bang;
#X obj 194 58 trigger bang bang;
#X obj 81 58 select 101;
#X msg 81 90 stop;
#X obj 194 146 float;
#X obj 194 181 + 1;
#X msg 325 126 0;
#X floatatom 194 230 5 0 0 0 - - -;
#X obj 265 224 outlet;
#X obj 194 110 metro 1001;
#X connect 0 0 2 0;
#X connect 1 0 2 0;
#X connect 2 0 10 0;
#X connect 2 1 7 0;
#X connect 3 0 4 0;
#X connect 4 0 10 0;
#X connect 5 0 6 0;
#X connect 6 0 8 0;
#X connect 6 0 5 1;
#X connect 6 0 3 0;
#X connect 7 0 5 1;
#X connect 10 0 5 0;
#X connect 10 0 9 0;
#X restore 171 19 pd maincounter;
#X msg 89 176 bang;
#X msg 369 192 bang;
#X obj 263 84 loadbang;
#X connect 0 0 1 1;
#X connect 1 0 7 0;
#X connect 1 1 6 0;
#X connect 1 2 5 0;
#X connect 6 0 2 0;
#X connect 6 1 3 0;
#X connect 6 2 4 0;
#X connect 8 0 0 0;
#X connect 9 0 8 0;
#X connect 10 0 11 0;
#X connect 11 0 10 0;
#X connect 13 0 1 2;
#X connect 13 1 14 0;
#X connect 14 0 1 3;
#X connect 15 0 11 0;
#X connect 16 0 1 0;
#X connect 17 0 1 0;
#X connect 18 0 11 0;
The History about a little video launcher patch...
hi, this is my beginning: i need a "thing" who launches two videos and two audios (pre-recorded, aleatory selected) of a list, in the moment that i make a noise (enoug noise) in a microphone, for that i make this simple patch:
----cut from here----
#N canvas 92 55 825 609 12;
#X obj 85 5 gemhead;
#X obj 345 161 pix_film;
#X msg 488 98 auto \$1;
#X obj 488 78 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X obj 825 212 gemwin;
#X msg 805 105 create;
#X msg 892 182 destroy;
#X msg 848 149 1;
#X msg 853 178 0;
#X msg 753 81 border 0;
#X msg 710 155 dimen 2048 768;
#X obj 85 161 pix_film;
#X obj 85 218 pix_texture;
#X msg 192 92 auto \$1;
#X obj 192 71 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X msg 192 126 colorspace RGBA;
#X msg 488 120 colorspace RGBA;
#X obj 345 435 rectangle 0 0;
#X floatatom 419 328 5 0 0 0 - - -;
#X obj 394 405 /;
#X floatatom 465 328 5 0 0 0 - - -;
#X obj 444 405 /;
#X obj 374 290 unpack 0 0 0;
#X obj 85 260 translateXYZ;
#X obj 85 431 rectangle 0 0;
#X floatatom 159 327 5 0 0 0 - - -;
#X obj 134 401 /;
#X floatatom 205 326 5 0 0 0 - - -;
#X obj 184 400 /;
#X obj 114 284 unpack 0 0 0;
#X msg 153 372 60;
#X msg 203 373 50;
#X obj 345 216 pix_texture;
#X obj 345 262 translateXYZ;
#X msg 413 376 60;
#X msg 463 377 50;
#X msg 192 223 -5.5;
#X msg 318 100 open lib/video\$1.mov;
#X msg 8 102 open lib/video\$1.mov;
#X msg 488 225 10.8;
#X obj 1146 4 loadbang;
#X msg 488 45 1;
#X msg 192 46 1;
#X msg 488 167 0;
#X msg 192 174 0;
#X msg 682 447 open lib/audio\$1n.wav;
#X obj 993 124 adc~ 2;
#X obj 995 279 s sincro;
#X obj 957 61 s aleatorio_1;
#X obj 1047 91 s aleatorio_2;
#X obj 144 195 s fin_video;
#X obj 404 190 s fin_video;
#X obj 682 331 r aleatorio_1;
#X obj 957 5 r sincro;
#X obj 1047 4 r sincro;
#X obj 1146 39 s inicio;
#X obj 1024 192 r inicio;
#X obj 753 7 r inicio;
#X obj 805 34 delay 5;
#X obj 848 74 delay 5;
#X msg 936 441 open lib/audio\$1n.wav;
#X obj 853 356 r sincro;
#X obj 681 527 dac~ 3;
#X obj 997 527 dac~ 4;
#X obj 936 335 r aleatorio_2;
#X obj 682 483 readsf~ 2 221000;
#X obj 936 476 readsf~ 2 221000;
#X obj 318 14 r aleatorio_2;
#X obj 192 12 r inicio;
#X obj 134 348 r inicio;
#X obj 488 10 r inicio;
#X obj 401 349 r inicio;
#X obj 717 390 delay 5;
#X obj 971 389 delay 5;
#X obj 599 345 r sincro;
#X msg 599 403 1;
#X obj 624 16 r inicio;
#X msg 624 46 \; pd dsp 1;
#X obj 501 142 r fin_video;
#X obj 221 148 r fin_video;
#X obj 927 266 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X msg 853 417 1;
#X obj 8 51 r aleatorio_1;
#X obj 994 156 hip~ 5;
#X obj 995 246 threshold~;
#X obj 957 32 random 4;
#X obj 1047 31 random 4;
#X msg 1024 220 set 0.6 1000 0 100;
#X obj 717 361 r fin_video;
#X obj 971 360 r fin_video;
#X obj 599 373 delay 6;
#X obj 853 390 delay 6;
#X obj 682 416 float;
#X obj 936 415 float;
#X msg 732 117 cursor 0;
#X connect 0 0 11 0;
#X connect 0 0 1 0;
#X connect 1 0 32 0;
#X connect 1 1 22 0;
#X connect 1 2 51 0;
#X connect 2 0 1 0;
#X connect 3 0 2 0;
#X connect 5 0 4 0;
#X connect 6 0 4 0;
#X connect 7 0 4 0;
#X connect 8 0 4 0;
#X connect 9 0 4 0;
#X connect 10 0 4 0;
#X connect 11 0 12 0;
#X connect 11 1 29 0;
#X connect 11 2 50 0;
#X connect 12 0 23 0;
#X connect 13 0 11 0;
#X connect 14 0 13 0;
#X connect 15 0 11 0;
#X connect 16 0 1 0;
#X connect 18 0 19 0;
#X connect 19 0 17 1;
#X connect 20 0 21 0;
#X connect 21 0 17 2;
#X connect 22 1 18 0;
#X connect 22 2 20 0;
#X connect 23 0 24 0;
#X connect 25 0 26 0;
#X connect 26 0 24 1;
#X connect 27 0 28 0;
#X connect 28 0 24 2;
#X connect 29 1 25 0;
#X connect 29 2 27 0;
#X connect 30 0 26 1;
#X connect 31 0 28 1;
#X connect 32 0 33 0;
#X connect 33 0 17 0;
#X connect 34 0 19 1;
#X connect 35 0 21 1;
#X connect 36 0 23 1;
#X connect 37 0 1 0;
#X connect 38 0 11 0;
#X connect 39 0 33 1;
#X connect 40 0 55 0;
#X connect 41 0 3 0;
#X connect 42 0 14 0;
#X connect 43 0 1 1;
#X connect 44 0 11 1;
#X connect 45 0 65 0;
#X connect 46 0 83 0;
#X connect 52 0 92 0;
#X connect 53 0 85 0;
#X connect 54 0 86 0;
#X connect 56 0 87 0;
#X connect 57 0 9 0;
#X connect 57 0 10 0;
#X connect 57 0 58 0;
#X connect 57 0 94 0;
#X connect 58 0 5 0;
#X connect 58 0 59 0;
#X connect 59 0 7 0;
#X connect 60 0 66 0;
#X connect 61 0 91 0;
#X connect 64 0 93 0;
#X connect 65 0 62 0;
#X connect 66 1 63 0;
#X connect 67 0 37 0;
#X connect 68 0 42 0;
#X connect 68 0 15 0;
#X connect 68 0 44 0;
#X connect 68 0 36 0;
#X connect 69 0 26 0;
#X connect 69 0 30 0;
#X connect 69 0 28 0;
#X connect 69 0 31 0;
#X connect 70 0 41 0;
#X connect 70 0 16 0;
#X connect 70 0 43 0;
#X connect 70 0 39 0;
#X connect 71 0 34 0;
#X connect 71 0 35 0;
#X connect 71 0 19 0;
#X connect 71 0 21 0;
#X connect 72 0 92 0;
#X connect 73 0 93 0;
#X connect 74 0 90 0;
#X connect 75 0 65 0;
#X connect 76 0 77 0;
#X connect 78 0 43 0;
#X connect 79 0 44 0;
#X connect 81 0 66 0;
#X connect 82 0 38 0;
#X connect 83 0 84 0;
#X connect 84 0 47 0;
#X connect 84 0 80 0;
#X connect 85 0 48 0;
#X connect 86 0 49 0;
#X connect 87 0 84 0;
#X connect 88 0 72 0;
#X connect 88 0 90 0;
#X connect 89 0 73 0;
#X connect 89 0 91 0;
#X connect 90 0 75 0;
#X connect 91 0 81 0;
#X connect 92 0 45 0;
#X connect 93 0 60 0;
#X connect 94 0 4 0;
----cut to here---
i'm sorry for space wasted, but is the 4:02 (...of course!),
the "thing" works, i have the video and audio libs in the apropiate site (they are 5 .mov files and 5 .wav, not very heavy content), but at the third clap in front of the mic it hangs, allways on the third, and a bit later a beatiful death blue screen (yes, i'm windozed, linux don't have drivers for my presonus firestation), i test it in two partitions (same machine), any ideas? Thanks for reading, interest, and.. for all, best regards.
jano