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stephano
hi,
i know there's already been a post to that topic, but i can't work it out ... or use the information in there.
so here's my problem.
i have different frequencies, which i send i osc~
and i have a range of vol-paramter from 0 to 10so i say ie. 1200hz vol5
4000 hz vol 8
342 hz vol 2and now i need a way that the relation of the volumes in numbers equals the relation what i hear.
any help?
thanks
stephano -
stephano
hi there,
i just started working with PD for an art project.
and somehow i'm stuck with send and receive.so reduced from everything special around that's what i want to do:
i have a number box connected to the right inlet of a float (memory) object.
and there is math operation objects ("+2", "+15", ...).
and there's bang object which gets the value stored in the float object.because i need the the value of the float object several times i connected its outlet with a send-box ("s Xvalue") and everywhere i need the value of the float object i have a receive object ("r Xvalue").
and for the same reason - i need the value of the float objects several times - the bang object is connected with the float object throug send-receive ("s getValue" or "r getValue").for some reason i don't know after changing value in the number-box then hitting the "getValue" bang, which activates the float memory box, the value hasn't changed. then i hit again and it is changed.
i have the same situation with a couple of number boxes and with some it's no problem with some it is.
and generally: isn't there a easier way to set a variable with a value and have it accessable in the whole programm without send/receive or linking
just as it is in most other programming languages?thanks for any help
stephan -
stephano
thanks a lot.
now it works fine.
i have read about the problems with copy/paste timing .. but forgot about it somewhere on the way:)
stephano
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stephano
so heres the patch ...
that's the excat part that doesn't work.
so i start the patch.
enter the values in the number boxes.
they are saved in the float objects.i hit the "get values" bang which activates the float objects which are connected to send objects.
i save the values received in float objects again (because i wanted to make sure the subPatch "calcSlope" starts only if activeted by me and not with the income of the left inlet at the pack object ... because i haven't figure out what's the "working order" in PD .. which send will be activated first and which last?)
i hit the calcSlope object to activate the float objects, pack the values, send them to the subPatch.
same game before it goes on with calcAmplMod1.the first time i do it: only Yabs gets the right value, all the others are zero
the second time i do it, it works.@mod: thanks, i will give it try.