• RolandTpd

    @RolandTpd amazing how posting makes me solve it, more or less. SO I found someones' etch_a_sketch, so that you rebang the gemhead to render a new frame to draw a new point. Ok. solved 2d array - duh! Not sure about scanning a section of screen and filing it away however.

    posted in pixel# read more
  • RolandTpd

    Hi there. As part of a much larger patch, I wish to make a small drawing patch, where you draw with the mouse, and a shape appears. I think to do this, I'll use a lot of curves, that use dynamically created curve patches, or is there a better way? (I've got this working more or less). Then I want to scan the drawing, which is a small area of the gem screen, and store it. I don't know how to do this simply (though you can interrogate a pixel). Then store it? - pd doesn't have 2d arrays. Or make a small jpg - someone has shown how to do that. Any help appreciated...

    posted in pixel# read more
  • RolandTpd

    Looks good, Gilberto. I'd made a smaller one myself, so was keen for a larger one. On Windows, many of the connections are missing! and many objects need redrawing to make connections - weird. Anyhow, it got too hard..
    rjp9 - I removed extra path specs in the abstractions so just the name appeared, and put all files in the one folder, and that sorted it.
    cheers

    posted in abstract~ read more
  • RolandTpd

    Hi all,
    I've built a complex music program in pd which is triggered by tracking my movements on a grid. It used to operate with a webcam, but I've moved to Kinect. I've got it all working, and for pulsing at a steady tempo it works. But when I use the other setting to so that it tracks, and pulses notes at semi-quavers, quavers etc (much faster, but quantized), it jitters really badly. (I know this is a similar prob to taming data for HID inputs in another thread).

    I'm acquiring the kinect data thru processing (yes its indirect, but that 's the system I finally got working), which sends via OSC to pd. I've even tested it over my LAN, between computers. Now I made a simulator program in Processing, that just dumbly sends wandering data in the right range, to test its reception in Pd - no problem, no jittering! So I separated it over 2 computers and same problem.
    CPU use looks fine. I've tried different data rates - framerates in Processing.
    I'm baffled!
    any help would be appreciated,
    cheers

    posted in technical issues read more

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