• Jazzmansteve

    @Jazzmansteve
    Ok, never mind!

    [ + 0.499 ] after after the multiplication stage seems to work!

    posted in technical issues read more
  • Jazzmansteve

    @seb-harmonik.ar
    Thanks, that's a pretty intuitive explanation.

    I don't suppose you could suggest a more consistent way moving a decimal point?

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  • Jazzmansteve

    Hey guys!

    This has been making me question my sanity and I just can't solve this by myself.

    The patch I'm building is more complicated than this, but in trying to solve the problem I have isolated the strange behavior like this:

    [number box 1]
    I
    [* 100}
    I
    [number box 2]
    I
    [int]
    I
    [number box 3]

    As you shift-scroll number box 1, number box 2 and 3 should read the same as 1 but with the decimal point moved. BUT on certain, values, number box 3 will be one lower than the input of [int]. For example 20.38 will always output [int] as 2037.

    It seems like [int] is not storing values property.

    I'm using Purr Data 2.5.1, but the same happens in vanilla.

    What am I missing here? I feel like it's right in front of me. Thanks in advance for your help!

    posted in technical issues read more
  • Jazzmansteve

    Ok, so the idea is to transform the XY values from a PS3 analogue stick into linear values like that of a [knob] or [slider].

    For example if you push the analogue stick straight forward it would be the same as turing a knob to its 12 o'clock position, keeping the stick agains the edge of its circumference and pushing it to the left 90 degrees would turn the knob to its 9 o'clock position.

    The values range from:
    left - right: 0 - 255
    top - bottom: 0 - 255

    Hope that makes sense.

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  • Jazzmansteve

    So I'm building a simple sampler/looper...

    When a sample is recorded I can work out the time in milliseconds and length in samples, but I need to give a phasor~ a Hz value so it can drive a tabread4~ to playback the sample.

    In short is there an easy way to convert milliseconds to Hz, eg 1000ms = 1Hz

    Cheers.

    posted in technical issues read more
  • Jazzmansteve

    @Maelstorm said:

    [cartopol] is your friend here. The attached should get you going.

    Excellent, that looks like it should do the trick, if i can get it work it out that is, I'm not a maths guy.

    Thanks very much.

    posted in technical issues read more
  • Jazzmansteve

    That seems to have done the trick

    Cheers

    posted in technical issues read more

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