• IOhannes

    pd supports multiple soundcards directly (at least with oss, i never tested this with alsa): just specify them like "-audiodev 0,1,2"

    posted in technical issues read more
  • IOhannes

    on SymbOS the filesize is limited to 3k

    posted in pixel# read more
  • IOhannes

    you are missing the vorbis libraries; file a bug report to the person who packages Gem for your distribution, requesting them to get the dependencies right

    posted in pixel# read more
  • IOhannes

    /dev/raw1394 is a raw device, Gem depends on a higher level access to /dev/video1394; you need the correct drivers for these devices;
    and in Gem-cvs you can specify the device name with the [device( message

    posted in pixel# read more
  • IOhannes

    in Gem-cvs there is a [pix_freeframe] object which can load FreeFrame plugins.
    there is also a pdp_freeframe by lluis somewhere, but i don't know where (google it)

    posted in pixel# read more
  • IOhannes

    you need zexy-2.0 for [mux]

    i guess you will have to bother planetCCRMA to package it soon....

    posted in extra~ read more
  • IOhannes

    if you have multiple [send~]s with the same name working perfectly in one instance of pd, then you are having severe problems.

    why does it not work ? because it just does not work. [send~]/[receive~] are _not_ summing signals together, so what is pd supposed to do with the streams sent ?

    for summing use [catch~]&[throw~], for distributing use [s~]&[r~]

    if you want both, use both

    posted in technical issues read more
  • IOhannes

    just for the archives:
    moving the gemwindow on linux & w32 is just as moving any other window.
    the problem is only on osX since pd used to be not a "real" osX-application (and probably this is not a problem any more with the new version of pd)

    posted in pixel# read more
  • IOhannes

    YUV works fine on linux/w32 (but is not directly supported by the openGL-drivers, so an additional conversion has to be done)

    the artefact you are encountering is due to non-clipped parts in the RGB->YUV (and/or vice versa) conversion.
    this has been fixed in the CVS version.

    posted in pixel# read more
  • IOhannes

    i fear this is a bug.
    when rendering to full-screen, Gem is actually rendering to the root window and it is a bit tricky to capture keys from there.
    (but why does the mouse work fine then ???)

    posted in pixel# read more

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