-
felix
Hello,
I am currently working on a synth for my game controller, this is my first patch and I am very learning the basics.
For the moment the patch is a 8 voices polyphonic synthesizer working with a bunch of phasors. With my controller I have 8 key representing the major scale, the up and down buttons change the octave and right and left rise or lower the note by a semitone. Having this PS2 command, the central joysticks give the possibility to slide between tones a bit like a theremin.
Though i have a few question :
I wanna adopt this little thingy for a midi keyboard with a 16-polyphonic synth.
What is the best way to have polyphonic synth?
Is there a way to have a dispatcher that will send the notes to those synth?There should be a possibility to pass from [phasor~] to [osc~]. I do not want to surcharge the cpu and wonder if when 0 is send to the frequency of [osc~], does the cup it still use a lot of cpu?
Thanks.
-
felix
Here comes the patch.
I have quite an annoying, I can't seem to get around it. Whatever button is pressed on the joystick, the message is sent twice by the HID object.
Eg :
print: btn_4 1 print: btn_4 1 print: btn_4 0 print: btn_4 0
Is it a normal behavior and should I just filtre it?
Or is there a better way to launch the hid object?Thank you.
-
felix
Thanks for the information.
I am taking into pratice your advices, I'll post the patch as soon as it's done.