• disinter

    Hey folks,
    Im doing some research into live drawing/music performance, as part of this i am building examples in pd, vvvv, max etc... So far i have pd working with a graphics tablet and have built a basic drawaing application allowing you to draw to a window, erase things etc... Now, here's my problem, the way i am doing the drawing bit is by switching buffering off on the gem window, so i can just move a circle around and it draws lines. This is the easy way to do it, but its not good enough... my plan is to be able to draw something, then allow the movement of that object to be controlled over midi, however, this would obviously not be possible as the window would have buffering turned off, so it would just draw crazy ass mess when a finished drawing was moved across the window. The only way around this i can think of is to come up with another way of doing the drawing, i.e. one that doesn't involve turning the buffering of on the gem window....

    ok, long post... any ideas people? or examples of drawing tools done in pd or vvvv?

    thanks in advance

    bd

    posted in pixel# read more
  • disinter

    Anyone know how to get the HID objects to work in the extended build for osx? I can get the main one up but don't seem to be able to get access to [joystick] etc... no matter how much i fiddle about with paths...

    Any ideas anyone?

    posted in technical issues read more
  • disinter

    Hi, anyone got pdp working with "pd-0.38.4-extended-RC6" ?

    All the files seem to be in the correct place, but im getting this error message :

    /Applications/Pd-0.38.4-extended-RC6.app/Contents/Resources/Scripts/../extra/pdp.pd_darwin: dlopen(/Applications/Pd-0.38.4-extended-RC6.app/Contents/Resources/Scripts/../extra/pdp.pd_darwin, 10): Library not loaded: /sw/lib/libgsl.0.dylib
    Referenced from: /Applications/Pd-0.38.4-extended-RC6.app/Contents/Resources/Scripts/../extra/pdp.pd_darwin
    Reason: image not found
    pdp: can't load library

    its really doing my nut in so any help would be much appreciated....

    cheers

    b&d

    posted in technical issues read more
  • disinter

    Unable to find a pre compiled version of Ben Bogart's "Chaos" externals I am now left with the task of compiling it myself. Does anyone have any knowledge about doing this for OSX?
    Anyone who has pre-complied would be great, but also it would be nice to know exactly how its done for future reference.

    cheers
    d

    posted in technical issues read more
  • disinter

    ok, this is a little off topic but...

    I have some AVI files i need to play using pd. I am using a mac with OSX so I can't open AVI's on it... What I really need is something to convert .avi too .mov.

    Any ideas anyone?
    Or even another lib that might play divx avi's on OSX?

    Thanks for reading,
    d

    posted in pixel# read more
  • disinter

    Hello,
    Having problems with the pix_movie and film objects... They are looping the movies in auto mode and not sending out a bang from the right outlet when they hit the last frame. Wasn't happening before I put GEM 0.90 on to my mac, running pd 0.39-1.

    Anyone else got this problem?
    Its a bit of a problem the movie loops indefinatly...

    posted in pixel# read more
  • disinter

    Hello,
    I am looking for examples of a sandpile generator abstraction in GEM. Any links to fractal system abs would be much appreciated.
    Good to see the forum is back ;)

    posted in pixel# read more
  • disinter

    yeah man, that is pretty nice!
    Helps that your original image is pretty neat, i would like to know how that was created.

    And yes, its a shame more GEM patch's don't get spoken of on here. I myself have used it for a number of multi media projects over the years. The development of gem however seems to have slowed to a halt as people have moved over to vvvv, jitter, or taken the plunge and delved into C++ and programing OpenGL straight rather than using a wrapper such as GEM.
    Its a shame really cos for a beginner their are not many examples of interesting GEm patchs on the web, and its a great way to learn the basics of OGL rendering.
    Well done for posting something that looks cool and is easy enough to follow ;)

    n

    posted in pixel# read more
  • disinter

    brilliant Obi
    As usual you come up with the goods within 24 hours.

    ;)

    posted in technical issues read more
  • disinter

    erm, i might be getting the wron end of the stick, but if you want an array like the one in yr linked picture you can just pass a sine wave into it using osc~ and tabwrite~

    ;)

    posted in technical issues read more

Internal error.

Oops! Looks like something went wrong!