• ding

    I have been trying to use a Geo as a mask for another Geo. I have hit a big wall. I followed the examples in the openGL section of the Gem examples but it seems like it only sees one instance at a time. I have attached a test patch. If anyone has any openGL knowhow or any experience with this problem that can give me a hand I would be greatful.
    Thanks,
    Alain

    http://www.pdpatchrepo.info/hurleur/matte_test.pd

    posted in pixel# read more
  • ding

    I'm trying to get an audio graph to work in gem. I would like it to show the waveform like a table. I have gotten as far as getting a good sample graph but it doesnt work as expected with frequency. Any help would be apreciated. I have included my patch files. The main one is called waveform.
    Thanks
    Alain

    http://www.pdpatchrepo.info/hurleur/waveform.zip

    posted in pixel# read more
  • ding

    Is there a way to use a gem object as a mask for another gem object? Like masking a circle with a triangle.
    Thanks,
    Alain

    posted in pixel# read more
  • ding

    I am running os 10.4.9 and I have tried on an old g4 and a new g5 with an ATI Radeon 9800 XT to make some gem objects but when I get small or I make a thick outline parts of the object dont render and seem garbled. Im wondering if there are any extensions that I need to install in order to get it to work properly. It is the latest Gem and I am running PD .40.2.

    posted in pixel# read more
  • ding

    I know this is an easy one but I need help undestanding. What I want is for an object to follow another object and stop. What I get is an object that follows another object and continually orbits around the other one for ever when in zero position. Any help would be apreciated.
    Thanks
    Alain

    http://www.pdpatchrepo.info/hurleur/phisics_test.pd

    posted in pixel# read more
  • ding

    Every time I open up this patch or any I get this warning:
    * OSC-route: float arguments are not OK.
    OSCroute $1
    ... couldn't create
    oscx is definitly in mi starup lib because [OSCroute /bla] [sendOSC] [dumpOSC] works but when I open the osc help file this patches does not work, [OSC] I get:
    OSC
    ... couldn't create
    I am running PD .39 extended test 7 on os 10.4.8. Any help would be great.
    Thanks,
    Alain

    http://www.pdpatchrepo.info/hurleur/rrad.pattseq-0.0.1.tgz.gtar

    posted in technical issues read more
  • ding

    Can anyone tell me why the s-abstraction set of patches is incomplete. I downloadit from mccormick's page but it is missing these patches.
    s-recorder~
    ... couldn't create
    s-metro time
    ... couldn't create
    sssad/sssad $2
    ... couldn't create
    s-delayunit~ [name]
    ... couldn't create
    s-midinote 1 [name]
    ... couldn't create
    s-midictl 2 1 [name]
    ... couldn't create
    s-snare~ [name]
    ... couldn't create
    s-varseq 6 3

    Does anyone know how to get the complete set?
    Thanks,
    Alain

    posted in technical issues read more
  • ding

    I am new to PD so this may be a simple question. Is there a patch or a way to have two gemobjects attached to sound generators/modifiers interact with each other in reference to their proximity from each other? In simple terms. Basically have 1 gemobject be attached to a loadbang and a 2nd gemobject be attached to a metro and as gemobject1 gets a certain distance from gemobject2 the loadbangs outlet attaches to the metros inlet. I have been driving myself crazy trying to figure this out in PD. I think it might have something to do with pmpd but I cant figure it out. Something similar to the reactable. Any help would be appreciated.

    Thanks,
    Alain

    posted in technical issues read more
  • ding

    I figured it out I think. The problem was that the example used in the gem examples was clearing the color buffer and the depth buffer so no other object could exist. What I did was define the colormask to 0 for stencil and 1 for not stencil that way the color and depth buffer did not have to be cleared. I know nothing of opengl but I read this at an opengl gaming website and it worked. I have attached the example.
    Thanks,
    Alain

    http://www.pdpatchrepo.info/hurleur/matte_test.pd

    posted in pixel# read more
  • ding

    I also got some help from the pd mailing list and was able to put something together combining the best of what I read. Here it is if anyone is interested or can make it better.

    http://www.pdpatchrepo.info/hurleur/final_wave.pd

    posted in pixel# read more
  • ding

    I have been able to make my patch better using tabwrite. It is still not an ideal situation but here it is if anyone is interested or has any idea on how to fix it.
    Alain

    http://www.pdpatchrepo.info/hurleur/wavetab.zip

    posted in pixel# read more
  • ding

    Figured it out. This is an old patch. I looked in my extended library and found the updated rradical library with the correct patch.

    posted in technical issues read more
  • ding

    figured it out. sssad needs to be in my startup directory. Thanks for your help.
    Alain

    posted in technical issues read more
  • ding

    the abstractions are definitley in my path. See if you can open this one. I get this error.
    sssad/sssad $2
    ... couldn't create

    http://www.pdpatchrepo.info/hurleur/auto.pd

    posted in technical issues read more
  • ding

    Thanks,

    For example this patch that comes in s-abstractions gives me this
    sssad/sssad $2
    ... couldn't create
    sssad/sssad $2
    ... couldn't create
    error: inlet: expected '' but got 'float'
    ... you might be able to track this down from the Find menu.
    error: inlet: expected '' but got 'float'

    it has something to do with sssad and [sssad/sssad $2] but I dont know what.

    http://www.pdpatchrepo.info/hurleur/s-adsynth~.pd

    posted in technical issues read more
  • ding

    Thank you. This is a great and helpful community. There stll seems to be something missing if anyone can help. I have sssad inside the folder but it doesnt want to load sssad/sssad $2.

    sssad/sssad $2
    ... couldn't create

    Alain

    posted in technical issues read more
  • ding

    Thanks for your help and for schooling me on simple 9th grade algebra. I got it working with 3 objects my dilema now is trying to fire out how to do this withmore than four object. I'll post my test patch if someone is interested and ask more questions if I run into problems.

    Thanks,
    Alain

    posted in technical issues read more
  • ding

    I cant find what you mean. I see that gemobjects can have phisical interactions with each other like gravity, mass link ect..but I cant seem to find how to translate their interactions in the way I need. For example I have 1circle that it attached to an osc~. A 2circle attached to a frequency modulation patch. A 3circle attached to another osc~ with a different frequency/tone. What I want is that as 2circle(frequency modulation) gets near 1circle(osc~) the frequency modulation patch interacts with 1circle's osc~ and as it moves away from 1circle and towards 3circle(osc~2), the frequency modulation stops interacting with 1circle and starts interacting with 3circle. If there is a particular example or set of examples in the pmpd documentation that could help me achieve this can you point them out and/or attach them here.
    Sorry for the long explanation and thanks for answering my question so fast.
    Alain

    posted in technical issues read more
  • ding

    I found it online somewhere but I have not tested it myself. Let me know if it works out for you.

    http://www.pdpatchrepo.info/hurleur/Paradiddle-0-2.dmg

    posted in extra~ read more
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