• aarong

    I'm creating a polyphonic sampler that assigns short video and audio clips to each note of a MIDI keyboard, so there are 88 samples total. I've built a patch that dynamically creates [pix_film]s and syncs them with audio playback, but I get a lot of audio errors, which I suspect has to do with the CPU demands the patch makes.

    It seems to me 88 [gemhead]s and 88 [pix_film]s is not the most efficient way to do this, but I can't figure out another method. Any suggestions?

    Here are some ideas I've thought of:

    1.) Have one [pix_film] and change what video it's reading with [pix_buffer]. I haven't been able to figure out how to do this though...

    2.) Use PDP maybe? Not sure if this would help.

    Thanks!
    Aaron

    posted in pixel# read more
  • aarong

    Thanks. I ended up doing something similar to the two-instances idea. I had an audio-only patch like this already built in SuperCollider, and it is rock solid. So I just had PD control the video and SuperCollider control the audio. So far so good...

    posted in pixel# read more

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