Hey crew,
I've got a patch that synthesises footsteps in Pd, while running behind a basic Python based game.
I've a gate that, when switched, changes the surface texture being modelled. It works fine when I run Pd on it's own, but it doesn't work in the Python link. I had an older version that didn't use a gate and worked fine (functionally, not aesthetically, hence why I'm not using it), and through tedious debugging I've discovered there seems to be a problem switching the gate.
Does anybody know anything about this? It's for my thesis, so anybody who can help would be a saviour...