Hi all-
I'm looking for an effective way to store presets for a reverb patch. I was thinking of maybe using M.Brinkmann's [SSSAD] but a) I can't find it, and after looking at some descriptions of it I think it may be over-egging what is essentially a fairly simple numerical cake. I basically want maybe 10 different settings, each firing off a different
sequence of numbers for my FDN. I've been experimenting with arrays, but I'm fairly new to patching and it's not really working out for me. I'd really appreciate any suggestions.
Thanks a lot,
Seb
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State Saving System
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For simple state savings i ended up using creation arguments in abstractions. For example :
- in the parent patch : [reverb 5] (5, the preset number is saved)
- in the [reverb] abstraction : use [init $1], [select 1 2 3 ... n] to load the values corresponding to the chosen preset
See the attached state-sv-help patch.