@hardoff said:
theoretically, this approach should also work well with changing the
pitch while playing, if i am not totally mistaken. i never tried to
implement it myself yet, but since you send a message to [vline~] you
also know at any time, where [vline~] actually is. the idea is to
measure the time between the inital message to [vline~] and the moment,
where you want to change the pitch. with the timevalue and the values
from the initial message you could calculate [vline~] actual position.
with taking into account [vline~]'s actual position and the new pitch,
you could generate a new message for [vline~]. like that, it should be
possible to change the pitch at any time with (sub-?)sample accuracy and
without having jumps in the playback
Would anyone care to elaborate on how this might work. I can get my walnut of a brain round how it wouldn't just restart everytime.....