(sorry if someone already read about this issue on discord - should have posted here right away since the forum gathers quite a bit more experience ... in my experience.
)
i'm currently experimenting with some mechanisms to scan visuals for audio generation. it's quite fun - but for whatever reason, it seems like Gem is applying some kind of gamma correction when i load images via [pix_image]. i'm loading this image here, which should have a neutral grey in its center - rgb (128, 128, 128) ...

... but when i display it (or work with the values in shaders), the color at its center is read as (109, 109, 109). does anyone know what the hell is going on there - and how i might avoid this?
here's the texture processed by a shader that displays its distance to neutral grey - it's obviously far from the center:
