I am looking for a patch that could identify a certain (programmable) rhythmic cell inside a stream of attacks. The input needn't be audio because I can use bonk~ to convert the attacks to Bangs.
Any clue?
A patch for rhythmic motive recognition?
I am looking for a patch that could identify a certain (programmable) rhythmic cell inside a stream of attacks. The input needn't be audio because I can use bonk~ to convert the attacks to Bangs.
Any clue?
A state machine where transitions are time periods since the last beat and terminal nodes are identified rhythmic patterns.
Should be fun to do in Pd using nodes made of [del] [timer] and [moses]
Research finite state pattern recognition.
Use the Source.
Although I have no idea what state machines are, I have built something that, after reading a bit on the net, I think works along the general direction.
As I am far from being a programmer, any comments would be welcome.
Thanks for your help!
http://www.pdpatchrepo.info/hurleur/Rhythmic_Pattern_Detector.zip
Hi, very good approach IMO, but I can´t see the patch runing because it can't find Rhythm_rec object (it is in the "detector" subpatch).
Do you know where can I find it?
_Ricardo
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