• Knallberto

    I figured out the part with the loop function, if anyone might have a similar question. Basically I used a timer to count the time between inputs and used pack to combine one note value with the time value. Then I used the text object to write the Data as lists into a textfile. To play back the loop I just reversed the action and used delay to reverse the timer part.

    Any suggestions for part 2 of my question?

    posted in patch~ read more
  • Knallberto

    Hello,

    I am working on a Sound Installation for a special Education School. The Installation is going to be located in the Snoezel Room (a room with a soothing and stimulating environment). So the basic Idea is, that you can press a button (or another input device like IR ... still working on this) and then a "Star" (Led lights at the ceiling) turns on and a corresponding sound is heard. The light is supposed to fade together with the sound. To be able to achieve this I want tu use a Bela that runs a PD Patch and controls the LEDs. So right now I am still working on the basic Patch, that has to be PD Vanilla (because of Bela). Right now I am working with 8 "Stars" and when you press a button (right now on a midi Controller) it starts an ADSR Envelope that controls a Bandpass Filtered noise sound. You can chose different scales like Overtones, Pentatonic, .... . Additionaly I have added atmospheric sounds like water and waves/wind to create a soothing atmosphere. What I want to do now (and where I do not know how to achieve this) is:

    1. I would like to integrate a Loop Function, that saves all the Input Data (Numbers and the Time when they are triggered). It should start to record the Data when the first Sound is triggered and then when there was no Input for a certain threshold (like 5 - 10 sec) it should play back the recorded Data in a Loop.

    2. For the Atmosphere I also would like to add a soothing tonal drone that fits the Sound of the Scale of the Resonating Noise. I tried something with a phasor~ an long attack and release and a bit of filtering ... but it really does not sound good and soothing now. Any suggestions on how to get an atmospheric soothing slowly changing drone like tonal sound would be of big help!

    posted in patch~ read more
  • Knallberto

    Hello,

    I am currently planning a Soundinstallation, where I want to track people individually and play back sounds according to the position. So what I was thinking is that I could use BLE Beacons that are located on the walls, get the data on a smartphone and also use a PD Patch thats running on the smartphone to play back and fade the sounds according to the position.

    To start I would like to test how exact the localization with beacons would be. So does anyone know how to get started with this? How do I get beacon data into Pure Data?

    posted in technical issues read more
  • Knallberto

    Hello,

    I am currently working on a sound installation for a school. I programmed a prototype in MAX that I want to do in PD (Vanilla) now, because it is supposed to run on Bela. For the sound creation I am working with a Noise OSC and reson~. But there is no object like this in PD Vanilla. Can anyone point me in the right direction on how to create it?

    Andy

    posted in technical issues read more

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