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<p>help subpatch included!</p>
<p>With Ewolverine you can genetically breed sounds, beats, melodies etc. out of your vst's or hardware midi gear.<br />
Imagine a synthesizer that span's a multidimensional space that contains parameter combinations resulting in sounds.<br />
Ewolverine helps you, via listening back and interpolating between random sounds of your synth, to automatically adjust the synthesizer's paramters to result in a sound that fits your needs.<br />
To do so, it uses a genetic algorithm to interbreed parameters according to the Mendelian Laws Of Inheritance.<br />
You cannot change a given synthesizer - you can only evolve it's parameters. That's called Micro-Evolution. Darwin's thoughts regarding Macro-Evolution would equal a change of the whole synthezier, that you can't change genetically, because you cannot dock Ewolverine's genetic algorithm to the program code of the synth itself (which had to be programmed, by the way). Ewolverine doesn't prove Evolution, like some people already euphoricly wanted to conclude on the fair I firstly presented it. It the more proves that an intelligence is needed to program a genetic algorithm and a synthesizer to use it on.<br />
This program can really startle your philosophically trained mind, I tell you!<br />
...</p>
<p>much fun, anyway!</p>
<p>For more information, download the whole package including some more information and additional softwares to get ready to use it here:<br />
<a href="http://www.file-upload.net/download-9187496/EWOLVERINE-all-inclusive.zip.html" rel="nofollow">http://www.file-upload.net/download-9187496/EWOLVERINE-all-inclusive.zip.html</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u</link><generator>RSS for Node</generator><lastBuildDate>Fri, 12 Jun 2026 14:39:16 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/9227.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 11 Apr 2015 20:08:43 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Ewolverine 4 U on Sat, 07 Nov 2015 06:44:35 GMT]]></title><description><![CDATA[<p><a href="/uploads/files/upload-970a28c1-ae92-4677-ad50-6a3a36df4d12.pd">EWOLVERINE by Henry Dalcke.pd</a></p>
<p>help subpatch included!</p>
<p>With Ewolverine you can genetically breed sounds, beats, melodies etc. out of your vst's or hardware midi gear.<br />
Imagine a synthesizer that span's a multidimensional space that contains parameter combinations resulting in sounds.<br />
Ewolverine helps you, via listening back and interpolating between random sounds of your synth, to automatically adjust the synthesizer's paramters to result in a sound that fits your needs.<br />
To do so, it uses a genetic algorithm to interbreed parameters according to the Mendelian Laws Of Inheritance.<br />
You cannot change a given synthesizer - you can only evolve it's parameters. That's called Micro-Evolution. Darwin's thoughts regarding Macro-Evolution would equal a change of the whole synthezier, that you can't change genetically, because you cannot dock Ewolverine's genetic algorithm to the program code of the synth itself (which had to be programmed, by the way). Ewolverine doesn't prove Evolution, like some people already euphoricly wanted to conclude on the fair I firstly presented it. It the more proves that an intelligence is needed to program a genetic algorithm and a synthesizer to use it on.<br />
This program can really startle your philosophically trained mind, I tell you!<br />
...</p>
<p>much fun, anyway!</p>
<p>For more information, download the whole package including some more information and additional softwares to get ready to use it here:<br />
<a href="http://www.file-upload.net/download-9187496/EWOLVERINE-all-inclusive.zip.html" rel="nofollow">http://www.file-upload.net/download-9187496/EWOLVERINE-all-inclusive.zip.html</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Sat, 07 Nov 2015 06:44:35 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Mon, 13 Apr 2015 02:20:13 GMT]]></title><description><![CDATA[<p>This looks fantastic. Do I understand correctly that I have to have some midi hardware installed in order to get any sound?</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/2</guid><dc:creator><![CDATA[LiamG]]></dc:creator><pubDate>Mon, 13 Apr 2015 02:20:13 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Wed, 19 Aug 2015 18:11:36 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/liamg">@LiamG</a><br />
oh sorry for not replying so far... . haven't been here for a while.<br />
though i think you already figured it out, the answer is yes.<br />
you can also use midi hardware using an interface.<br />
i just tried out &quot;morf&quot;, the vst preset morphing wrapper in connection with ewolverine!<br />
now you can easily evolve synth and effects parameter adjustments and morph them all together.<br />
very cool as a performance tool.</p>
<p>best</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/3</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Wed, 19 Aug 2015 18:11:36 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Fri, 21 Aug 2015 08:01:21 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/elden">@elden</a></p>
<p>Thanks for responding! I have to confess that I haven't gotten a single peep out of this so far, despite having tried several times. (I haven't tried a midi interface yet though). I would really like to get it working though, as the concept seems so cool. Is there any chance you could do a video guide or something to help us work it out?</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/4</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/4</guid><dc:creator><![CDATA[LiamG]]></dc:creator><pubDate>Fri, 21 Aug 2015 08:01:21 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Mon, 24 Aug 2015 11:20:49 GMT]]></title><description><![CDATA[<p>The trick is relatively easy. Don't worry. No need for a video, I believe.<br />
Ewolverine causes pd to spit out MIDI cc values to every controller number.<br />
You connect a virtual MIDI cable from pd to your vst, set up the MIDI output port in pd and assign every MIDI cc number to a synthesizer parameter manually. If you can only use MIDI learn on your DAW, you need to assign a controller to your vst, let it learn all MIDI cc's that you tweak manually.<br />
Now click twice on the green bang in Ewolverine and you're ready to go.<br />
Then you can follow the instructions in the &quot;pd help&quot; subpatch on how to use Ewolverine.</p>
<p>Hint:<br />
If you have assigned any volume parameter of a synth to Ewolverine, it will be influenced by the genetic algotithm and could be set to zero decibels. That is not a bad thing - the algorithm will blend the volume in again.<br />
What you need to do in this case is to find an individual sound using the Modwheel and the keys c,d,e,f that has a louder volume, regardless of its timbre, and select it as sound A using the coupler. Then you randomise the sound set B using the populator and morph the formerly selected sound A into it using the modwheel and the keys c,d,e,f. You'll get new morphed sounds from wich you can evolve further.</p>
<p>Let me know if you get any results!</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/5</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/5</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Mon, 24 Aug 2015 11:20:49 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Thu, 10 Sep 2015 20:26:34 GMT]]></title><description><![CDATA[<p>new version 5.2:</p>
<p>-added MIDI CC#123-note-off-message-blocker<br />
-holding the Sound-Keys while turning the modwheel allows for real time morphing without switching a toggle first<br />
(with still shivering parameter values for now, but I'm working on this)<br />
-revised MIDI implementation once again for faster usage</p>
<p><a href="/uploads/files/1441915520775-ewolverine-v.5.2-by-henry-dalcke.pd">EWOLVERINE v.5.2 by Henry Dalcke.pd</a></p>
<p>planned features:<br />
-pattern storage for SPLICER user presets<br />
-bigger population of random sounds to combine<br />
-automatic target driven selection mechanism that records and analyses your synth's output after adjusting MIDI parameters and compares the resulting sounds based on a target sample you load into Ewolverine<br />
-VST-wrapper-Version that can load a synth, connect to all parameters without being limited to 128 by MIDI and start evolving from factory presets instead of purely random sounds</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/6</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/6</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Thu, 10 Sep 2015 20:26:34 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Fri, 11 Sep 2015 16:28:58 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/elden">@elden</a> Would be neat if you could post some audio!</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/7</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/7</guid><dc:creator><![CDATA[EEight]]></dc:creator><pubDate>Fri, 11 Sep 2015 16:28:58 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Sun, 01 Sep 2024 06:30:57 GMT]]></title><description><![CDATA[<p>There's an audio demo on <a href="http://soundcloud.com/ewolverine" rel="nofollow">soundcloud.com/ewolverine</a>.  check it out, if you like.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/8</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/8</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Sun, 01 Sep 2024 06:30:57 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Mon, 14 Sep 2015 11:25:14 GMT]]></title><description><![CDATA[<p>bugfix release:<br />
-pressing keys of higher octaves stopped realtime morphing while holding sound-keys C,D,E or F of the lower octave - now fixed <a href="/uploads/files/1442229618782-ewolverine-v.5.2-by-henry-dalcke-morph-bugfix.pd">EWOLVERINE v.5.2 by Henry Dalcke morph bugfix.pd</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/9</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/9</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Mon, 14 Sep 2015 11:25:14 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Tue, 15 Sep 2015 17:39:24 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/elden">@elden</a> sorry but can you direct me to a track made with Ewolverine 4 U? lots of tracks on your soundcloud not sure which one to listen to.</p>
<p>Cheers</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/10</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/10</guid><dc:creator><![CDATA[EEight]]></dc:creator><pubDate>Tue, 15 Sep 2015 17:39:24 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Sun, 18 Aug 2024 10:07:50 GMT]]></title><description><![CDATA[<p>I just dedicated a soundcloud page to Ewolverine:<br />
<a href="https://soundcloud.com/ewolverine" rel="nofollow">https://soundcloud.com/ewolverine</a><br />
I'll upload breeding processes and experimental audio I got using Ewolverine in the near future. For now, you can listen to a little english explaination on how it works right here:<br />
<a href="https://soundcloud.com/ewolverine/ewolverine-breeding-demo-with-phadiz-vst?si=2f47478ee44144feacee37e94843e919&amp;utm_source=clipboard&amp;utm_medium=text&amp;utm_campaign=social_sharing" rel="nofollow">https://soundcloud.com/ewolverine/ewolverine-breeding-demo-with-phadiz-vst?si=2f47478ee44144feacee37e94843e919&amp;utm_source=clipboard&amp;utm_medium=text&amp;utm_campaign=social_sharing</a> .</p>
<p>Sorry for my bad pronounciation - I've never been to any english speaking country...no practice!</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/11</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/11</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Sun, 18 Aug 2024 10:07:50 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Mon, 28 Sep 2015 20:09:24 GMT]]></title><description><![CDATA[<p>New version 5.3:</p>
<ul>
<li>added &quot;Fast Seed&quot; Bang that makes it extremely easy to use Ewolverine with default settings (now you can use Ewolverine with the pitch wheel and the keys C,D,E,F,G only)<a href="/uploads/files/1443469528404-ewolverine-v.5.3-by-henry-dalcke.pd">EWOLVERINE v.5.3 by Henry Dalcke.pd</a></li>
</ul>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/12</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/12</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Mon, 28 Sep 2015 20:09:24 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Mon, 06 Jun 2016 23:04:42 GMT]]></title><description><![CDATA[<p>New version 5.5:</p>
<ul>
<li>added advanced functionality to the Splicer that allows you to randomize custom sections of parameters, if you want to evolve only some parts of your synthesizer (eg envelopes)</li>
<li>added MIDI implementation for custom parameter-section randomizer</li>
<li>tidied up the optical appearance</li>
<li>updated the Help-subpatch<br />
<a href="/uploads/files/1446210878343-ewolverine-v.5.5-by-henry-dalcke.pd">EWOLVERINE v.5.5 by Henry Dalcke.pd</a></li>
</ul>
<p>Plans:</p>
<ul>
<li>automatic target driven selection mechanism that listens to the audio output of your instruments and decides which sounds are the closest to a target sample sound you feed Ewolverine with</li>
<li>storage for user SPLICER pattern</li>
<li>4 more random sounds per set (A/B) to select from</li>
<li>discontinuous MIDI messaging interrupted by assignment switching CC events</li>
<li>possibility to interpolate between new random population sounds to smoothly re-direct the modwheel-morphing path while morphing</li>
</ul>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/13</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/13</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Mon, 06 Jun 2016 23:04:42 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Fri, 19 Aug 2016 19:02:04 GMT]]></title><description><![CDATA[<p>New version 6.2</p>
<ul>
<li>added TARGET DRIVE <img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/exclamation.png" title="!!!" alt="!!!" /> (you need [timbreID] !)</li>
<li>changed designations of control assemblies to fit better with their functionality</li>
<li>improved GUI functions for mouse control</li>
<li>added display that shows the distance of evolved sounds to the target sample</li>
</ul>
<p>Now you can use Ewolverine to re-synthesize a sample with any synth you own. Of course not every synth is able to convincingly synthesize any sound, but you can now get as close as possible with it. Just loop back the audio of your DAW into PureData using a virtual audio cable and send MIDI from PureData to your DAW using a virtual MIDI cable and let Ewolverine do the rest!<br />
The re-synthesizing of samples using Ewolverine can take VERY long and I don't guarantee you that it works good, but as it is a free patch, see it as a Bonus!<br />
<a href="/uploads/files/1471552815861-ewolverine-v.6.2-by-henry-dalcke.pd">EWOLVERINE v.6.2 by Henry Dalcke.pd</a></p>
<p>BEST POSSIBLE BREEDING FUNCTIONALITY NOW ENSURED!</p>
<p>Plans:</p>
<ul>
<li>storage for user SPLICER pattern</li>
<li>4 more random sounds per set (A/B) to select from (to save time)</li>
<li>discontinuous MIDI messaging interrupted by assignment switching CC events to enable breeding especially for FMheaven VST</li>
<li>possibility to interpolate between new random population sounds to smoothly re-direct the modwheel-morphing path while morphing</li>
</ul>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/14</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/14</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Fri, 19 Aug 2016 19:02:04 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Sun, 21 Aug 2016 08:41:14 GMT]]></title><description><![CDATA[<p>New version 6.3</p>
<ul>
<li>added fundamental frequency analysis to the target drive</li>
<li>increased analysis resolution extremely<br />
<a href="/uploads/files/1471768870839-ewolverine-v.6.3-by-henry-dalcke.pd">EWOLVERINE v.6.3 by Henry Dalcke.pd</a></li>
</ul>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/15</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/15</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Sun, 21 Aug 2016 08:41:14 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Mon, 29 Jul 2019 21:14:22 GMT]]></title><description><![CDATA[<p>New version 7 (currently testing)</p>
<ul>
<li>added automatic loosening of minimum fitness limit for the case that a population of sounds gets stuck in a local maximum in the fitness landscape (really nerdy jabbering, but trust me, it's useful ^^)</li>
<li>added automatic &quot;jumping&quot; out of local maximums after a certain number of fruitless climbing-trials</li>
</ul>
<p><a href="/uploads/files/1472137465374-ewolverine-v.7-by-henry-dalcke.pd">EWOLVERINE v.7 by Henry Dalcke.pd</a></p>
<p>plans:<br />
• bugfix: prevent a newly audible sound from being selected after manually stopping the target drive<br />
• simulated annealing in target drive mode: span &quot;temperature&quot; value onto fitnesslandscape and decrease step length (modwheel) and probability value in the splice-pattern-generator the closer the fitness gets to optimal fitness value<br />
• interactive mode: automatic narrowing of the range of generated parameter values around a mean value that's derived from the repeated selection of similar values of individual parameters throughout the generations (increases the number of similar sounds per generation that are located around a certain coordinate in parameter space; increases the likelihood of the generation of the desired sound in a smaller amount of time)<br />
• stop-condition for automatic stopping of target drive<br />
• make default settings for modwheel-position, splice-pattern-generator's probability, anti-stuck and allowed minimum fitness value in target drive adjustable from GUI<br />
• adjustable MIDI output message blocker (useful for instruments with a fixed MIDI implementation, for instance: If you want to breed a bass drum in a drum synth with multiple instruments, you may not want to ruin the parameter adjustments of the snare drum meanwhile you're selecting for good bass drums)<br />
• storage for self-created splicer patterns (maybe in connection to the MIDI output message blocker)<br />
• low-value-weighted probability for the generation of MIDI-CC-values in new populations; switchable per MIDI-CC either manually or randomly (increases  the probability for the generation of short attack and decay values in synth's envelopes)<br />
• bigger populations for each sound-set: 4 more random sounds per set (A/B) to select from<br />
• discontinuous MIDI messaging interrupted by assignment switching CC events (special build for FM-Heaven) - low priority<br />
• possibility to interpolate between new random population's sounds to smoothly re-direct the modwheel-morphing path while morphing<br />
• selection-history recorder that one can use to re-load the selected sounds of each past generation<br />
• a visualizer that generates a &quot;tree of life&quot; from directions (keys C,D,E,F) and steplengths (modwheel) of formerly selected individuals and their respective distances to their parent sounds</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/16</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/16</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Mon, 29 Jul 2019 21:14:22 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Mon, 28 Mar 2022 14:22:31 GMT]]></title><description><![CDATA[<p>Some depictions of what Ewolverine does to your synthesizers:<br />
<img src="/uploads/files/1540825216735-ewolverine-demo-pic.jpg" alt="EWOLVERINE DEMO PIC.jpg" class="img-responsive img-markdown" /><br />
<img src="/uploads/files/1540825618023-klangpotential-darstellung.jpg" alt="klangpotential darstellung.jpg" class="img-responsive img-markdown" /></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/17</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/17</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Mon, 28 Mar 2022 14:22:31 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Wed, 24 Jul 2019 06:51:47 GMT]]></title><description><![CDATA[<p><a href="/uploads/files/1563951016442-ewolverine-v.7.1-beta-by-henry-dalcke-6.pd">EWOLVERINE v.7.1 beta by Henry Dalcke 6.pd</a></p>
<p>...changed some default settings of the Target Drive and corrected the Help-subpatch a little...</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/18</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/18</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Wed, 24 Jul 2019 06:51:47 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Mon, 28 Mar 2022 14:21:29 GMT]]></title><description><![CDATA[<p><a href="/uploads/files/1648477166582-ewolverine-7.2-by-henry-dalcke.pd">EWOLVERINE 7.2 by Henry Dalcke.pd</a></p>
<p>...again some adjustments</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/19</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/19</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Mon, 28 Mar 2022 14:21:29 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Tue, 29 Mar 2022 12:18:57 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/elden">@elden</a> Again me, asking for either a sound demo or even better recording a session (screengrab via OBS for example). Your user doesn't exist anymore on soundcloud. Would love to see this patch in action!</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/20</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/20</guid><dc:creator><![CDATA[EEight]]></dc:creator><pubDate>Tue, 29 Mar 2022 12:18:57 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Tue, 29 Mar 2022 18:18:01 GMT]]></title><description><![CDATA[<p>Hi, you're right. I'll record something for you, soon.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/21</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/21</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Tue, 29 Mar 2022 18:18:01 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Wed, 30 Mar 2022 11:43:04 GMT]]></title><description><![CDATA[<p>Here's a video. Not the best quality, but you'll get the essence.<br />
Ewolverine works like a Biomorphs-program with sounds. It generates random presets and interpolates between selected individual ones in a dominant-recessive or intermidiate way. <div class="embed-container"><iframe src="//www.youtube.com/embed/vc5lKdLvfdo" width="640" height="360" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/22</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/22</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Wed, 30 Mar 2022 11:43:04 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Wed, 30 Mar 2022 12:19:20 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/elden">@elden</a> Thank you sir! Now I understand, so you can drive the synth by using a note loop (in your video quite short C3) and Ewolverine is then mapped to CC for this synth.</p>
<p>I'll try it soon.<br />
Cheers</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/23</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/23</guid><dc:creator><![CDATA[EEight]]></dc:creator><pubDate>Wed, 30 Mar 2022 12:19:20 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Wed, 30 Mar 2022 13:52:57 GMT]]></title><description><![CDATA[<p>Exactly, but you don't have to create a loop, if you rout a keyboard into your synth. You just have to make sure, that the synth only gets note events from your keyboard - not the CCs, as those are coming from Ewolverine.<br />
You can also control Ewolverine with your keyboard. Just scroll to the right to read the MIDI implementation chart.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/24</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/24</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Wed, 30 Mar 2022 13:52:57 GMT</pubDate></item><item><title><![CDATA[Reply to Ewolverine 4 U on Mon, 04 Apr 2022 12:15:52 GMT]]></title><description><![CDATA[<p>I noticed that breeding MIDI CC# parameter values under 10 is very difficult as minimal values tend to blend back into the population, but minimal values are important for envelope parameters like attack and decay. I'll have to patch an option to weigh the randomization of parameter values for each CC# so they tend to generate smaller numbers.<br />
And a much bigger population of at least 12 sounds would be helpful. Will take a while...</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/25</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9227/ewolverine-4-u/25</guid><dc:creator><![CDATA[elden]]></dc:creator><pubDate>Mon, 04 Apr 2022 12:15:52 GMT</pubDate></item></channel></rss>