<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Bonk~ beat detector]]></title><description><![CDATA[<p>Hey!</p>
<p>So, I've been working on my master thesis with Pure Data, in particular with the bonk~ object, to detect beats produced by touches on touch screens.<br />
The problem is that when the gesture is more complex (a slap or a punch for example) bonk~ detects 3 or more different sounds, which doesn't help me distinguish the sounds these gestures make.</p>
<p>How can I modify bonk~ (maybe changing the arguments it receives) to only recognize one of these gestures (in a way, I want to reduce bonk~ sensitivity to sound).</p>
<p>Thanks in advance!</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9207/bonk-beat-detector</link><generator>RSS for Node</generator><lastBuildDate>Sun, 09 Aug 2026 05:01:56 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/9207.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 06 Apr 2015 14:36:20 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Bonk~ beat detector on Mon, 06 Apr 2015 14:36:20 GMT]]></title><description><![CDATA[<p>Hey!</p>
<p>So, I've been working on my master thesis with Pure Data, in particular with the bonk~ object, to detect beats produced by touches on touch screens.<br />
The problem is that when the gesture is more complex (a slap or a punch for example) bonk~ detects 3 or more different sounds, which doesn't help me distinguish the sounds these gestures make.</p>
<p>How can I modify bonk~ (maybe changing the arguments it receives) to only recognize one of these gestures (in a way, I want to reduce bonk~ sensitivity to sound).</p>
<p>Thanks in advance!</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9207/bonk-beat-detector</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9207/bonk-beat-detector</guid><dc:creator><![CDATA[PedroPT]]></dc:creator><pubDate>Mon, 06 Apr 2015 14:36:20 GMT</pubDate></item><item><title><![CDATA[Reply to Bonk~ beat detector on Mon, 06 Apr 2015 14:53:12 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/pedropt">@PedroPT</a> Hi,<br />
(not a direct answer)</p>
<p>There's an alternative to bonk~ called bark~:<br />
<a href="http://williambrent.conflations.com/pages/research.html" rel="nofollow">http://williambrent.conflations.com/pages/research.html</a></p>
<p>Cheers~</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9207/bonk-beat-detector/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9207/bonk-beat-detector/2</guid><dc:creator><![CDATA[EEight]]></dc:creator><pubDate>Mon, 06 Apr 2015 14:53:12 GMT</pubDate></item><item><title><![CDATA[Reply to Bonk~ beat detector on Mon, 06 Apr 2015 15:18:14 GMT]]></title><description><![CDATA[<p>Hm I can't use it, as I'm using libpd and can only use vanilla objects I think..<br />
So that's why I must go with bonk~..</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/9207/bonk-beat-detector/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/9207/bonk-beat-detector/3</guid><dc:creator><![CDATA[PedroPT]]></dc:creator><pubDate>Mon, 06 Apr 2015 15:18:14 GMT</pubDate></item></channel></rss>