<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Mixing geometry and webcam with pix\_mix]]></title><description><![CDATA[<p>Hi all,<br />
I'm pretty experienced with PD, though only just started to use the GEM side of things.</p>
<p>Here's what I have:<br />
Layered geomtrical shapes (sphere, some cones and circles), which together resemble a dummy head. This is all working nicely, with the sphere at the top of the hierarchy. This means rotating the sphere rotates everything else. All well and good.</p>
<p>Separately, I've also successfully got my internal webcam linked to the GEM window, using the very simple:<br />
|gemhead|<br />
|<br />
|pix_video|<br />
|<br />
|pix_texture|<br />
|<br />
|rectangle|</p>
<p>Here's what I'd like:<br />
Layer the two together (geometry and internal webcam), with the option of mixing them such that you can see both of them.<br />
I believe the geometry stuff needs manipulating before being inserted into pix_mix, but I have no idea despite a fair few hours and google searching.</p>
<p>Does anyone have ideas on how to mix pix_video with geometry, using the pix_mix object?</p>
<p>Many thanks for your time,<br />
Oggy</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/7032/mixing-geometry-and-webcam-with-pix-_mix</link><generator>RSS for Node</generator><lastBuildDate>Tue, 21 Apr 2026 11:06:36 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/7032.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 26 Jan 2013 15:52:42 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Mixing geometry and webcam with pix\_mix on Sat, 26 Jan 2013 15:52:42 GMT]]></title><description><![CDATA[<p>Hi all,<br />
I'm pretty experienced with PD, though only just started to use the GEM side of things.</p>
<p>Here's what I have:<br />
Layered geomtrical shapes (sphere, some cones and circles), which together resemble a dummy head. This is all working nicely, with the sphere at the top of the hierarchy. This means rotating the sphere rotates everything else. All well and good.</p>
<p>Separately, I've also successfully got my internal webcam linked to the GEM window, using the very simple:<br />
|gemhead|<br />
|<br />
|pix_video|<br />
|<br />
|pix_texture|<br />
|<br />
|rectangle|</p>
<p>Here's what I'd like:<br />
Layer the two together (geometry and internal webcam), with the option of mixing them such that you can see both of them.<br />
I believe the geometry stuff needs manipulating before being inserted into pix_mix, but I have no idea despite a fair few hours and google searching.</p>
<p>Does anyone have ideas on how to mix pix_video with geometry, using the pix_mix object?</p>
<p>Many thanks for your time,<br />
Oggy</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/7032/mixing-geometry-and-webcam-with-pix-_mix</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/7032/mixing-geometry-and-webcam-with-pix-_mix</guid><dc:creator><![CDATA[oggy]]></dc:creator><pubDate>Sat, 26 Jan 2013 15:52:42 GMT</pubDate></item><item><title><![CDATA[Reply to Mixing geometry and webcam with pix\_mix on Sat, 26 Jan 2013 16:33:19 GMT]]></title><description><![CDATA[<p>the easiest way to do that would be to save the rendered scene as a pix and then process further. give a look at [pix_snap] for this.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/7032/mixing-geometry-and-webcam-with-pix-_mix/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/7032/mixing-geometry-and-webcam-with-pix-_mix/2</guid><dc:creator><![CDATA[guido]]></dc:creator><pubDate>Sat, 26 Jan 2013 16:33:19 GMT</pubDate></item></channel></rss>