<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Effect chain : order of effects]]></title><description><![CDATA[<p>Hi Guys,</p>
<p>I'm building an android application, and I want to find the good balance in my output sound so I need a few advices.</p>
<p>I've implemented this signal flow :</p>
<p>[source~]<br />
|<br />
[distortion~]<br />
|<br />
[+~]<br />
|<br />
[compressor~]<br />
|<br />
[reverb~]<br />
|<br />
[soft leveler~]<br />
|<br />
[soft clipper~]</p>
<p>except that before the [+~] object I 've got 8 sources coupled to eight disto. The source is actually an oscillator controlled by a spring simulation so dynamics have their importance in this app.</p>
<p>the speaker from my phone has a high tendancy to saturation when I engage many springs with wide oscillations (wether it's fine with headphones). I want to keep the sound as clean as possible even with the built-in speakers ...</p>
<p>does anyone has advices, could mention things I haven't done right ?<br />
Should I use a compressor or more of a limiter ?</p>
<p>I'm also experiencing some strong Fletcher effect with those speakers, does anyone know of a vanilla dynamic eq being able to correct this on the fly ?</p>
<p>Any advice or tips about mastering on pd may be valuable too. <img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/grinning.png" title=":)" alt=":)" /></p>
<p>cheers</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/6636/effect-chain-order-of-effects</link><generator>RSS for Node</generator><lastBuildDate>Wed, 10 Jun 2026 21:25:16 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/6636.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 25 Sep 2012 09:00:33 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Effect chain : order of effects on Tue, 25 Sep 2012 09:00:33 GMT]]></title><description><![CDATA[<p>Hi Guys,</p>
<p>I'm building an android application, and I want to find the good balance in my output sound so I need a few advices.</p>
<p>I've implemented this signal flow :</p>
<p>[source~]<br />
|<br />
[distortion~]<br />
|<br />
[+~]<br />
|<br />
[compressor~]<br />
|<br />
[reverb~]<br />
|<br />
[soft leveler~]<br />
|<br />
[soft clipper~]</p>
<p>except that before the [+~] object I 've got 8 sources coupled to eight disto. The source is actually an oscillator controlled by a spring simulation so dynamics have their importance in this app.</p>
<p>the speaker from my phone has a high tendancy to saturation when I engage many springs with wide oscillations (wether it's fine with headphones). I want to keep the sound as clean as possible even with the built-in speakers ...</p>
<p>does anyone has advices, could mention things I haven't done right ?<br />
Should I use a compressor or more of a limiter ?</p>
<p>I'm also experiencing some strong Fletcher effect with those speakers, does anyone know of a vanilla dynamic eq being able to correct this on the fly ?</p>
<p>Any advice or tips about mastering on pd may be valuable too. <img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/grinning.png" title=":)" alt=":)" /></p>
<p>cheers</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/6636/effect-chain-order-of-effects</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/6636/effect-chain-order-of-effects</guid><dc:creator><![CDATA[Berenger]]></dc:creator><pubDate>Tue, 25 Sep 2012 09:00:33 GMT</pubDate></item></channel></rss>