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<p>Could somebody explain the mapping used in pix_coordinate? What corner does it start from? Is it bottom left, bottom right, top right, top left? I'm trying to split a video texture in two across rects but I seem to be getting different results to if I use an image instead of a video.</p>
<p>thanks in advance<br />
Garrett</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/5325/pix-_coordinate</link><generator>RSS for Node</generator><lastBuildDate>Fri, 11 Sep 2026 04:58:19 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/5325.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 09 Jul 2011 23:48:52 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Pix\_coordinate on Sat, 09 Jul 2011 23:48:52 GMT]]></title><description><![CDATA[<p>Hi</p>
<p>Could somebody explain the mapping used in pix_coordinate? What corner does it start from? Is it bottom left, bottom right, top right, top left? I'm trying to split a video texture in two across rects but I seem to be getting different results to if I use an image instead of a video.</p>
<p>thanks in advance<br />
Garrett</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/5325/pix-_coordinate</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/5325/pix-_coordinate</guid><dc:creator><![CDATA[garrett]]></dc:creator><pubDate>Sat, 09 Jul 2011 23:48:52 GMT</pubDate></item><item><title><![CDATA[Reply to Pix\_coordinate on Wed, 13 Jul 2011 08:28:53 GMT]]></title><description><![CDATA[<p>i think it doesnt really work on non square textures.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/5325/pix-_coordinate/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/5325/pix-_coordinate/2</guid><dc:creator><![CDATA[sonsofsol]]></dc:creator><pubDate>Wed, 13 Jul 2011 08:28:53 GMT</pubDate></item><item><title><![CDATA[Reply to Pix\_coordinate on Wed, 13 Jul 2011 11:37:56 GMT]]></title><description><![CDATA[<p>i think [pix_crop] should work in your case. i don't know if it's too much cpu consuming but it's worth a try.</p>
<p>i tried also by dividing the texture in half with [pix_coordinate], see patch attached below, it's actually faster and it seems to work properly.</p>
<p><a href="http://www.pdpatchrepo.info/hurleur/pixCoordinate.pd" rel="nofollow">http://www.pdpatchrepo.info/hurleur/pixCoordinate.pd</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/5325/pix-_coordinate/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/5325/pix-_coordinate/3</guid><dc:creator><![CDATA[guido]]></dc:creator><pubDate>Wed, 13 Jul 2011 11:37:56 GMT</pubDate></item></channel></rss>