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<br />
A visual trace debugger could (probably, by someone more skilled than I) easily be programmed for PD. It would have the ability to trace through a patch as it executes...in real time or in slow motion. This would allow you to see how convoluted your control structures acutually are. I know PD can process multiple things at the same time...to get around this &quot;pulses&quot; of control flow would have to be used and you would end up with something like christmas lights blinking in a row.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/44/debugging-idea</link><generator>RSS for Node</generator><lastBuildDate>Thu, 15 Oct 2026 01:24:57 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/44.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 12 Jul 2004 15:03:38 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Debugging idea on Mon, 12 Jul 2004 15:03:38 GMT]]></title><description><![CDATA[<p>I just had this flash of insight...<br />
<br />
A visual trace debugger could (probably, by someone more skilled than I) easily be programmed for PD. It would have the ability to trace through a patch as it executes...in real time or in slow motion. This would allow you to see how convoluted your control structures acutually are. I know PD can process multiple things at the same time...to get around this &quot;pulses&quot; of control flow would have to be used and you would end up with something like christmas lights blinking in a row.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/44/debugging-idea</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/44/debugging-idea</guid><dc:creator><![CDATA[imwithstupid]]></dc:creator><pubDate>Mon, 12 Jul 2004 15:03:38 GMT</pubDate></item></channel></rss>