<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[8 bit sound in pd?]]></title><description><![CDATA[<p>hey</p>
<p>been working on a toolbox and want to make also an 8bit sound effect. is there any easy way to do this stuff?<br />
256 [vcf~] objects are really a lot and i hope there is a much more comfortable way to realize an 8 bit sound. The best way would be also to manipulate the frequence and the bitrate.</p>
<p>thanks a lot</p>
<p>addisaden</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd</link><generator>RSS for Node</generator><lastBuildDate>Sat, 06 Jun 2026 08:03:08 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/4088.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 03 Aug 2010 00:23:20 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 8 bit sound in pd? on Tue, 03 Aug 2010 00:23:20 GMT]]></title><description><![CDATA[<p>hey</p>
<p>been working on a toolbox and want to make also an 8bit sound effect. is there any easy way to do this stuff?<br />
256 [vcf~] objects are really a lot and i hope there is a much more comfortable way to realize an 8 bit sound. The best way would be also to manipulate the frequence and the bitrate.</p>
<p>thanks a lot</p>
<p>addisaden</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd</guid><dc:creator><![CDATA[addisaden]]></dc:creator><pubDate>Tue, 03 Aug 2010 00:23:20 GMT</pubDate></item><item><title><![CDATA[Reply to 8 bit sound in pd? on Tue, 03 Aug 2010 04:09:45 GMT]]></title><description><![CDATA[<p>To change the sample rate of audio paths, use sample and hold. As far as changing bit rate, the best solution I've come up is to use expr~. Come up with an expression that restricts the possible values to those that can be represented by the number of bits you've chosen.</p>
<p>These techniques aren't unique to pd, the SH process is used a lot in modular synths.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/2</guid><dc:creator><![CDATA[pemdasi]]></dc:creator><pubDate>Tue, 03 Aug 2010 04:09:45 GMT</pubDate></item><item><title><![CDATA[Reply to 8 bit sound in pd? on Tue, 03 Aug 2010 09:12:35 GMT]]></title><description><![CDATA[<p>Take a 16-bit signal, divide by 512, multiply by 512 -&gt; only 8 bits of resolution preserved, right? (analogously to shrinking and re-enlarging a pixel image)</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/3</guid><dc:creator><![CDATA[Busnoise]]></dc:creator><pubDate>Tue, 03 Aug 2010 09:12:35 GMT</pubDate></item><item><title><![CDATA[Reply to 8 bit sound in pd? on Tue, 03 Aug 2010 09:24:48 GMT]]></title><description><![CDATA[<p>That sounds good. i will try it out &amp; give you an update</p>
<p>thanks a lot</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/4</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/4</guid><dc:creator><![CDATA[addisaden]]></dc:creator><pubDate>Tue, 03 Aug 2010 09:24:48 GMT</pubDate></item><item><title><![CDATA[Reply to 8 bit sound in pd? on Tue, 03 Aug 2010 09:34:46 GMT]]></title><description><![CDATA[<p>Oops, miscalculation. Divide and multiply by 256, not 512. 512 would give you 7 bits of resolution.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/5</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/5</guid><dc:creator><![CDATA[Busnoise]]></dc:creator><pubDate>Tue, 03 Aug 2010 09:34:46 GMT</pubDate></item><item><title><![CDATA[Reply to 8 bit sound in pd? on Tue, 03 Aug 2010 16:39:28 GMT]]></title><description><![CDATA[<p>Do you mean classic 8-bit video game sound or bit crusher?</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/6</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/6</guid><dc:creator><![CDATA[unsymbol]]></dc:creator><pubDate>Tue, 03 Aug 2010 16:39:28 GMT</pubDate></item><item><title><![CDATA[Reply to 8 bit sound in pd? on Tue, 03 Aug 2010 17:11:51 GMT]]></title><description><![CDATA[<p>a bit crusher</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/7</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/7</guid><dc:creator><![CDATA[addisaden]]></dc:creator><pubDate>Tue, 03 Aug 2010 17:11:51 GMT</pubDate></item><item><title><![CDATA[Reply to 8 bit sound in pd? on Tue, 03 Aug 2010 18:29:27 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/busnoise">@Busnoise</a> said:</p>
<blockquote>
<p>Take a 16-bit signal, divide by 512, multiply by 512 -&gt; only 8 bits of resolution preserved, right? (analogously to shrinking and re-enlarging a pixel image)</p>
</blockquote>
<p>This won't work as pd's floating point magic will leave the signal (almost) unchanged.<br />
(also in the image analogy, shrinking would be more like downsampling, and 8bit-sound would compare to reduced color depth)<br />
you'll need something like this to actually &quot;clip the bits&quot;</p>
<p>[*~ BD]<br />
| \<br />
| [wrap~]<br />
| |<br />
[-~]<br />
|<br />
[/~ BD]</p>
<p>from discussion here<br />
<a href="http://lists.puredata.info/pipermail/pd-list/2008-12/066923.html" rel="nofollow">http://lists.puredata.info/pipermail/pd-list/2008-12/066923.html</a></p>
<p>searching for bitcrusher here and on the list will give you lots of options</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/8</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/8</guid><dc:creator><![CDATA[grg]]></dc:creator><pubDate>Tue, 03 Aug 2010 18:29:27 GMT</pubDate></item><item><title><![CDATA[Reply to 8 bit sound in pd? on Tue, 03 Aug 2010 21:42:28 GMT]]></title><description><![CDATA[<p>thanks a lot. that works really good.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/9</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/9</guid><dc:creator><![CDATA[addisaden]]></dc:creator><pubDate>Tue, 03 Aug 2010 21:42:28 GMT</pubDate></item><item><title><![CDATA[Reply to 8 bit sound in pd? on Fri, 06 Aug 2010 15:07:11 GMT]]></title><description><![CDATA[<blockquote>
<p>This won't work as pd's floating point magic will leave the signal (almost) unchanged.<br />
(also in the image analogy, shrinking would be more like downsampling, and 8bit-sound would compare to reduced color depth)<br />
you'll need something like this to actually &quot;clip the bits&quot;</p>
<p>[*~ BD]<br />
| \<br />
| [wrap~]<br />
| |<br />
[-~]<br />
|<br />
[/~ BD]</p>
<p>from discussion here<br />
<a href="http://lists.puredata.info/pipermail/pd" rel="nofollow">http://lists.puredata.info/pipermail/pd</a> &amp;#8230; 66923.html</p>
</blockquote>
<p>Using expr~, you just convert to in after you've multiplied your signal. Then divide that int by the original multiplier to get back between -1 and 1, with the bit depth you desire.</p>
<p>Edit, added a demonstration patch to this reply.</p>
<p><a href="http://www.pdpatchrepo.info/hurleur/bitcrusher.pd" rel="nofollow">http://www.pdpatchrepo.info/hurleur/bitcrusher.pd</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/10</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/4088/8-bit-sound-in-pd/10</guid><dc:creator><![CDATA[pemdasi]]></dc:creator><pubDate>Fri, 06 Aug 2010 15:07:11 GMT</pubDate></item></channel></rss>