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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Enemy Territory, Fire, Bombs and Mayhem]]></title><description><![CDATA[<p>Hi fellow PD ppl - about halfway down <a href="http://obiwannabe.co.uk" rel="nofollow">obiwannabe.co.uk</a> main puredata page is a bunch of new patches to play with.</p>
<p>ET is probably the most interesting. I put this patch together a while ago as proof of concept for entirely replacing sample based game sounds with realtime synthesis. It's standard fare, shooting down a helicopter with an AK47 <img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/grinning.png" title=":)" alt=":)" /> Recently I tidied it up into a more presentable visual form so people can learn from it more easily and I posted it on my site as an addition to my games showreel.</p>
<p>I also put up some separate patches of sound design, from tutorials I am working on for games and film sound designers, stuff like fire, water, exploding cars. The patches themselves are not yet well documented with the theory and methods of design, but they are at least commented.</p>
<p>You'll need a few extens to use them, but I've tried to document the dependencies.</p>
<p>Hopefully I will get time to work finishing the writing which explains how all these are made and how to use the same general principles to design any sound.</p>
<p>Anyway, meanwhile feel free to pick through them and experiment. Have fun.</p>
<p>Andy</p>
<p><a href="http://www.obiwannabe.co.uk" rel="nofollow">http://www.obiwannabe.co.uk</a><br />
Use the Source</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/354/enemy-territory-fire-bombs-and-mayhem</link><generator>RSS for Node</generator><lastBuildDate>Sun, 12 Jul 2026 15:33:27 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/354.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 08 Apr 2006 23:22:42 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Enemy Territory, Fire, Bombs and Mayhem on Sat, 08 Apr 2006 23:22:42 GMT]]></title><description><![CDATA[<p>Hi fellow PD ppl - about halfway down <a href="http://obiwannabe.co.uk" rel="nofollow">obiwannabe.co.uk</a> main puredata page is a bunch of new patches to play with.</p>
<p>ET is probably the most interesting. I put this patch together a while ago as proof of concept for entirely replacing sample based game sounds with realtime synthesis. It's standard fare, shooting down a helicopter with an AK47 <img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/grinning.png" title=":)" alt=":)" /> Recently I tidied it up into a more presentable visual form so people can learn from it more easily and I posted it on my site as an addition to my games showreel.</p>
<p>I also put up some separate patches of sound design, from tutorials I am working on for games and film sound designers, stuff like fire, water, exploding cars. The patches themselves are not yet well documented with the theory and methods of design, but they are at least commented.</p>
<p>You'll need a few extens to use them, but I've tried to document the dependencies.</p>
<p>Hopefully I will get time to work finishing the writing which explains how all these are made and how to use the same general principles to design any sound.</p>
<p>Anyway, meanwhile feel free to pick through them and experiment. Have fun.</p>
<p>Andy</p>
<p><a href="http://www.obiwannabe.co.uk" rel="nofollow">http://www.obiwannabe.co.uk</a><br />
Use the Source</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/354/enemy-territory-fire-bombs-and-mayhem</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/354/enemy-territory-fire-bombs-and-mayhem</guid><dc:creator><![CDATA[obiwannabe]]></dc:creator><pubDate>Sat, 08 Apr 2006 23:22:42 GMT</pubDate></item><item><title><![CDATA[Reply to Enemy Territory, Fire, Bombs and Mayhem on Mon, 13 Nov 2017 11:10:10 GMT]]></title><description><![CDATA[<p>Hi!</p>
<p>First of all, congratulations for such a nice work!</p>
<p>My name is Javier and I am currently working on my honors project, researching about procedural audio and how realistic could it be in video games, studying in Abertay University, Dundee in Scotland.</p>
<p>I was wandering if is possible to have access to the different patches you have already done, because if we try so, it's asking for authentication.</p>
<p>Thanks!</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/354/enemy-territory-fire-bombs-and-mayhem/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/354/enemy-territory-fire-bombs-and-mayhem/2</guid><dc:creator><![CDATA[espacto]]></dc:creator><pubDate>Mon, 13 Nov 2017 11:10:10 GMT</pubDate></item><item><title><![CDATA[Reply to Enemy Territory, Fire, Bombs and Mayhem on Mon, 13 Nov 2017 13:56:03 GMT]]></title><description><![CDATA[<p>I'm afraid that Andy hasn't been seen around these parts for quite some time (his last post was 8 years ago and this one is 12 years old!) His website has been down for quite a while too, though you can still access it via <a href="https://web.archive.org/web/20150205232956/http://obiwannabe.co.uk:80/" rel="nofollow">archive.org</a>.</p>
<p>You might also be interested in <a href="https://mitpress.mit.edu/authors/andy-farnell" rel="nofollow">this</a> awesome book which he wrote.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/354/enemy-territory-fire-bombs-and-mayhem/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/354/enemy-territory-fire-bombs-and-mayhem/3</guid><dc:creator><![CDATA[LiamG]]></dc:creator><pubDate>Mon, 13 Nov 2017 13:56:03 GMT</pubDate></item></channel></rss>