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<p>What would the &quot;math&quot; be between a speed control and a pitch control to achieve time stretching. I have a slider that slows down a sample, and I also have a pitch shifter connected to it with it's own slider. I can operate them independently, but I want to work it out where when I slow it down from &quot;1&quot; (being the normal speed) the pitchshifter would bring it up so that the original pitch always be maintained.</p>
<p>As it is now, 0.5 would be half the speed, so the pitch would have to go up by 12 numbers. 0.25 is 1/4 the speed, so the pitch would need to increase by 24, and so on.</p>
<p>I remember a crossfader thing that I learned from someone on here, and I'm guessing it would use a similar approach but with different numbers.</p>
<p>(p.s. - I've been asking so many questions on here lately I feel like I should be paying tuition. I really appreciate the help!!!)</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/2605/math-problem</link><generator>RSS for Node</generator><lastBuildDate>Fri, 11 Sep 2026 04:11:10 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/2605.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 15 Apr 2009 21:15:07 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Math problem on Wed, 15 Apr 2009 21:15:07 GMT]]></title><description><![CDATA[<p>As usual, I'm at work right now, which seems to be the time I daydream the most about trying things in Pd..... but I'm at work, so I can't. So the next best thing is have somebody else figure it out for me. <img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/grinning.png" title=":-)" alt=":-)" /></p>
<p>What would the &quot;math&quot; be between a speed control and a pitch control to achieve time stretching. I have a slider that slows down a sample, and I also have a pitch shifter connected to it with it's own slider. I can operate them independently, but I want to work it out where when I slow it down from &quot;1&quot; (being the normal speed) the pitchshifter would bring it up so that the original pitch always be maintained.</p>
<p>As it is now, 0.5 would be half the speed, so the pitch would have to go up by 12 numbers. 0.25 is 1/4 the speed, so the pitch would need to increase by 24, and so on.</p>
<p>I remember a crossfader thing that I learned from someone on here, and I'm guessing it would use a similar approach but with different numbers.</p>
<p>(p.s. - I've been asking so many questions on here lately I feel like I should be paying tuition. I really appreciate the help!!!)</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/2605/math-problem</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/2605/math-problem</guid><dc:creator><![CDATA[adam.notebook]]></dc:creator><pubDate>Wed, 15 Apr 2009 21:15:07 GMT</pubDate></item><item><title><![CDATA[Reply to Math problem on Thu, 16 Apr 2009 12:29:12 GMT]]></title><description><![CDATA[<p>here you go. Believe it or not the object to do it is ftom (or mtof for the inverse)</p>
<p><a href="http://www.pdpatchrepo.info/hurleur/speed2pitch.pd" rel="nofollow">http://www.pdpatchrepo.info/hurleur/speed2pitch.pd</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/2605/math-problem/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/2605/math-problem/2</guid><dc:creator><![CDATA[saturno]]></dc:creator><pubDate>Thu, 16 Apr 2009 12:29:12 GMT</pubDate></item><item><title><![CDATA[Reply to Math problem on Thu, 16 Apr 2009 20:41:15 GMT]]></title><description><![CDATA[<p>sweet. I will try it out later tonight. Thanks!</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/2605/math-problem/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/2605/math-problem/3</guid><dc:creator><![CDATA[adam.notebook]]></dc:creator><pubDate>Thu, 16 Apr 2009 20:41:15 GMT</pubDate></item></channel></rss>