<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Drum machine]]></title><description><![CDATA[<p>Here is my latest drum machine: it's poly-rhythmic and poly-metric. Hints and tips are welcome for debug (for example: did i properly used spigot? (it's a new entry in my knowledge)).<br />
Anyway, i hope you'll enjoy this little patch!</p>
<p><a href="http://www.ciansynthesis.net" rel="nofollow">http://www.ciansynthesis.net</a></p>
<p><a href="http://www.pdpatchrepo.info/hurleur/Drums.pd" rel="nofollow">http://www.pdpatchrepo.info/hurleur/Drums.pd</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/1627/drum-machine</link><generator>RSS for Node</generator><lastBuildDate>Mon, 12 Oct 2026 06:28:59 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/1627.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 19 Apr 2008 17:48:44 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Drum machine on Sat, 19 Apr 2008 17:48:44 GMT]]></title><description><![CDATA[<p>Here is my latest drum machine: it's poly-rhythmic and poly-metric. Hints and tips are welcome for debug (for example: did i properly used spigot? (it's a new entry in my knowledge)).<br />
Anyway, i hope you'll enjoy this little patch!</p>
<p><a href="http://www.ciansynthesis.net" rel="nofollow">http://www.ciansynthesis.net</a></p>
<p><a href="http://www.pdpatchrepo.info/hurleur/Drums.pd" rel="nofollow">http://www.pdpatchrepo.info/hurleur/Drums.pd</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/1627/drum-machine</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/1627/drum-machine</guid><dc:creator><![CDATA[cian.ltdt]]></dc:creator><pubDate>Sat, 19 Apr 2008 17:48:44 GMT</pubDate></item><item><title><![CDATA[Reply to Drum machine on Sun, 20 Apr 2008 10:52:14 GMT]]></title><description><![CDATA[<p>oops( I got your patch mixed up with Domiens, so ignore what I said before please)</p>
<p>Great possibilities with 16 independent poly lines!</p>
<p>Maybe add resize buttons for the tables so you can use it as a &quot;live jammer&quot; with guitar etc.</p>
<p>NIce work, thanks for posting it.</p>
<p>andy</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/1627/drum-machine/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/1627/drum-machine/2</guid><dc:creator><![CDATA[obiwannabe]]></dc:creator><pubDate>Sun, 20 Apr 2008 10:52:14 GMT</pubDate></item><item><title><![CDATA[Reply to Drum machine on Sun, 20 Apr 2008 10:54:57 GMT]]></title><description><![CDATA[<p>Hi cian, nice work, thanks for sharing it..<br />
Clean gui (even if in my little 15'' it is a bit large).<br />
would be nice to add a feature to clean up all the triggers in one time,<br />
load different samples and, why not, load some predefined patterns..</p>
<p>Mandi frut.. <img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/wink.png" title=";-)" alt=";-)" /></p>
<p>AlbertoZ</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/1627/drum-machine/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/1627/drum-machine/3</guid><dc:creator><![CDATA[AlbertoZ]]></dc:creator><pubDate>Sun, 20 Apr 2008 10:54:57 GMT</pubDate></item><item><title><![CDATA[Reply to Drum machine on Sun, 20 Apr 2008 19:38:29 GMT]]></title><description><![CDATA[<p>thanks you guys for replies.</p>
<p>andy, the possibility to resize tables with a single click is a wise advice. Actually i want to build a synth, and, googling around found your six tutorials. Great work!</p>
<p>Alberto, cleaning up all the triggers could be useful but is not in my priorities. Anyway was already in my mind to create the possibility to load some patterns and arrays... I followed some links and enjoyed your music. I find ambient works pretty interesting. Your OuterSpace system is very easy to use, i play with something different, take a look to my Cuckoo Suite (not so user-friendly as yours anyway.., but for live ambient works great even if loading presets attempt failed for no apparent reason).<br />
[friulano di dove?]</p>
<p><a href="http://www.pdpatchrepo.info/hurleur/cuckoo3-0.zip" rel="nofollow">http://www.pdpatchrepo.info/hurleur/cuckoo3-0.zip</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/1627/drum-machine/4</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/1627/drum-machine/4</guid><dc:creator><![CDATA[cian.ltdt]]></dc:creator><pubDate>Sun, 20 Apr 2008 19:38:29 GMT</pubDate></item><item><title><![CDATA[Reply to Drum machine on Mon, 21 Apr 2008 10:42:46 GMT]]></title><description><![CDATA[<p>looks good but believe you me, GUI space slowly becomes highly competitive real estate - you'll want to shrink that bad boy down!</p>
<p>nice layout though - i liked how the red counted through the bars as a visual cue, and the speed control in beats was nice - also was nifty that when set to less than 16 beats the end ones blacked out! only question i really had was what does the bottom number box on the right side of each channel do though? is that the timing ie 4/4 by default? changing it didn't seem to do anything but maybe i just didn't play with it long enough.</p>
<p>the patching looks neat at first glance, and everything sounds decent - if i could add features i'd like to see i'd say maybe some pitch/playback speed controls, and maybe a handful of simple effects (delay, reverb, phaser, etc.) you could assign to each channel, maybe with a single slider of control or something.</p>
<p>only bug i noticed really was sometimes the counter for the channel would overcount if you changed the bar length while it was playing - stopping and starting fixes that but maybe you could throw a [wrap ] on the counter for each channel so any overcounts just wrap back around.</p>
<p>now for cuckoosuite where do i put the vbapan~.pd_darwin file? i'm on XP, it opens but gives me errors cause ov vbapan~</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/1627/drum-machine/5</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/1627/drum-machine/5</guid><dc:creator><![CDATA[slvmchn]]></dc:creator><pubDate>Mon, 21 Apr 2008 10:42:46 GMT</pubDate></item><item><title><![CDATA[Reply to Drum machine on Mon, 21 Apr 2008 16:28:31 GMT]]></title><description><![CDATA[<p>Thanks slvmchn, i'm already at work on some FX, but i'm still wondering on building a little bus and on a way to make addresses for these FX could be changed dynamically.<br />
The bottom number box is the bottom part of time signature: changing it is useless; in fact if you want to double the speed you have to change the upper part (a 4/8 is equal to a 4/4).<br />
What you call over-counting is not an error (just a little bug): the patch plays twice the first beat (if both triggers are on: one is the first on the left, the other is the first of the next bar - the over-counted). i really can't understand why, but is interesting that with this little bug you can have a difference between the first bar and the others.</p>
<p>vbapan~ is a tool from CICM, you can find it for windows here:<br />
<a href="http://cicm.mshparisnord.org/dl/ambipan.htm" rel="nofollow">http://cicm.mshparisnord.org/dl/ambipan.htm</a></p>
<p>about shrinking the guy, i think i won't - but fell free to do all the edits you want (send me a copy) -: i'm using OSX and i can simply change window by clicking the centra mouse button or by hitting F10 on keyboard. sorry, but i use to work in this way, maybe it's a little confusing but it suits perfectly to me.</p>
<p>ps: if you have some avices on FXs they're welcome</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/1627/drum-machine/6</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/1627/drum-machine/6</guid><dc:creator><![CDATA[cian.ltdt]]></dc:creator><pubDate>Mon, 21 Apr 2008 16:28:31 GMT</pubDate></item></channel></rss>