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<p>I guess, worst-case bad workaround would be to algorithmically generate a pix_texture (but Gem's support for this isn't marvelous either).</p>
<p>Or write a shader (yikes, that's gonna eat up hours that I don't have).</p>
<p>Would be nice if you could write per-control-point colors into the curve.</p>
<p>hjh</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/14884/gem-curve3d-or-surface3d-per-vertex-colors</link><generator>RSS for Node</generator><lastBuildDate>Thu, 16 Jul 2026 01:19:28 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/14884.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 01 Oct 2024 07:41:35 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Gem curve3d or surface3d, per-vertex colors? on Tue, 01 Oct 2024 07:41:35 GMT]]></title><description><![CDATA[<p>Is there any way, in Gem, to draw arbitrary curves ([curve3d], [surface3d]) with color gradients?</p>
<p>I guess, worst-case bad workaround would be to algorithmically generate a pix_texture (but Gem's support for this isn't marvelous either).</p>
<p>Or write a shader (yikes, that's gonna eat up hours that I don't have).</p>
<p>Would be nice if you could write per-control-point colors into the curve.</p>
<p>hjh</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/14884/gem-curve3d-or-surface3d-per-vertex-colors</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/14884/gem-curve3d-or-surface3d-per-vertex-colors</guid><dc:creator><![CDATA[ddw_music]]></dc:creator><pubDate>Tue, 01 Oct 2024 07:41:35 GMT</pubDate></item></channel></rss>