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<p>Hi everyone.<br />
I have been thinking about creating a pd patch that is a physical model of a singing bowl or a crystal sound bath type bowl for awhile.<br />
I found a paper on the internet about the physical modeling of a singing bowl.</p>
<p>I uploaded a patch trying to use some of the info in the paper. To use the patch you need the else library to use the compress~ and resonator2~ objects.</p>
<p>The paper says the bowl resonated at 186, 551 1007 1627 and 2337 Hz. I tried to scale the amplitude from the paper to something that would work. I looked at Figure 2 in the paper for info on how the different frequencies decayed.</p>
<p>I added a frequency close to each frequency to get some beating. The paper says that due to the imperfections of a singing bowl each frequency has some ringing to achieve that.</p>
<p>The patch I created kind of sounds like a singing bowl.<br />
Does anyone have ideas to improve on to this? I was also thinking to have each frequency go into a bandpass filter so I can control it's bandwidth, but that seems like a lot of extra work and objects.</p>
<p>Thank you for any input.</p>
<p>Nick</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling</link><generator>RSS for Node</generator><lastBuildDate>Thu, 14 May 2026 08:21:07 GMT</lastBuildDate><atom:link href="http://forum.pdpatchrepo.info/topic/14787.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 04 Jul 2024 21:34:11 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Singing Bowl Physical Modeling on Thu, 04 Jul 2024 21:34:11 GMT]]></title><description><![CDATA[<p><a href="/uploads/files/1720128180320-singingbowl.pdf">SingingBowl.pdf</a> <a href="/uploads/files/1720128191095-singingbowl1.pd">singingBowl1.pd</a></p>
<p>Hi everyone.<br />
I have been thinking about creating a pd patch that is a physical model of a singing bowl or a crystal sound bath type bowl for awhile.<br />
I found a paper on the internet about the physical modeling of a singing bowl.</p>
<p>I uploaded a patch trying to use some of the info in the paper. To use the patch you need the else library to use the compress~ and resonator2~ objects.</p>
<p>The paper says the bowl resonated at 186, 551 1007 1627 and 2337 Hz. I tried to scale the amplitude from the paper to something that would work. I looked at Figure 2 in the paper for info on how the different frequencies decayed.</p>
<p>I added a frequency close to each frequency to get some beating. The paper says that due to the imperfections of a singing bowl each frequency has some ringing to achieve that.</p>
<p>The patch I created kind of sounds like a singing bowl.<br />
Does anyone have ideas to improve on to this? I was also thinking to have each frequency go into a bandpass filter so I can control it's bandwidth, but that seems like a lot of extra work and objects.</p>
<p>Thank you for any input.</p>
<p>Nick</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling</guid><dc:creator><![CDATA[nicnut]]></dc:creator><pubDate>Thu, 04 Jul 2024 21:34:11 GMT</pubDate></item><item><title><![CDATA[Reply to Singing Bowl Physical Modeling on Fri, 05 Jul 2024 21:02:12 GMT]]></title><description><![CDATA[<p>Hi,</p>
<p>OK I looked at some spectral analysis images of singing bowls. I think this one might be better. If anyone has suggestions please share them.</p>
<p>I think one thing that could improve this would be if I could figure out how to emulate a softer attack sound, like with a soft mallet or something similar.</p>
<p><a href="/uploads/files/1720213273923-singingbowl2_d.pd">singingBowl2_D.pd</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/2</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/2</guid><dc:creator><![CDATA[nicnut]]></dc:creator><pubDate>Fri, 05 Jul 2024 21:02:12 GMT</pubDate></item><item><title><![CDATA[Reply to Singing Bowl Physical Modeling on Sat, 06 Jul 2024 10:24:57 GMT]]></title><description><![CDATA[<p>Hi<br />
you could shape your own impulse, using noise~ into an envelope and filter. Not sure how that will affect your output frequency spectrum though <img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/frowning.png" title=":(" alt=":(" /></p>
<p>PD-Pi<br />
<a href="/uploads/files/1720258329477-imp.pd">imp.pd</a></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/3</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/3</guid><dc:creator><![CDATA[PD-Pi]]></dc:creator><pubDate>Sat, 06 Jul 2024 10:24:57 GMT</pubDate></item><item><title><![CDATA[Reply to Singing Bowl Physical Modeling on Sat, 06 Jul 2024 16:30:47 GMT]]></title><description><![CDATA[<p>Hi PD-Pi,</p>
<p>I think that's a good suggestion. I should work on a different impulse that is more gentle to simulate a mallet.</p>
<p>What does the  [1 5, 0 5 20 (.  message going into vline mean? Does it go from 0 to 1 in 5 milliseconds, then to 0 from 5 to 20 milliseconds?</p>
<p>Thanks.</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/4</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/4</guid><dc:creator><![CDATA[nicnut]]></dc:creator><pubDate>Sat, 06 Jul 2024 16:30:47 GMT</pubDate></item><item><title><![CDATA[Reply to Singing Bowl Physical Modeling on Sat, 06 Jul 2024 19:35:35 GMT]]></title><description><![CDATA[<p>Hi<br />
read the helpfile for [vline~], that message means &quot;go to 1 in 5ms, then after 5 ms go to 0 in 20ms&quot;. Remember, that impulse has no 'real world' physical characteristics of its own, it's just a filtered noise burst.</p>
<p>PD-Pi</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/5</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/5</guid><dc:creator><![CDATA[PD-Pi]]></dc:creator><pubDate>Sat, 06 Jul 2024 19:35:35 GMT</pubDate></item><item><title><![CDATA[Reply to Singing Bowl Physical Modeling on Sat, 06 Jul 2024 21:44:50 GMT]]></title><description><![CDATA[<blockquote>
<p>after 5 ms go to 0 in 20ms</p>
</blockquote>
<p>... I'm pretty sure it's &quot;after 20 ms go to 0 in 5 ms&quot; in this case though? can't test on the phone here right now, but imho, a message consists of: target value, ramp time, delay time (which is also the inlet order).</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/6</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/6</guid><dc:creator><![CDATA[ben.wes]]></dc:creator><pubDate>Sat, 06 Jul 2024 21:44:50 GMT</pubDate></item><item><title><![CDATA[Reply to Singing Bowl Physical Modeling on Sun, 07 Jul 2024 05:45:45 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-a" href="http://forum.pdpatchrepo.info/user/ben-wes">@ben-wes</a>  is right here. the delay time to execute a ramp is the last argument, first is target and second is ramp time, just like with [line~].</p>
]]></description><link>http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/7</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/7</guid><dc:creator><![CDATA[alexandros]]></dc:creator><pubDate>Sun, 07 Jul 2024 05:45:45 GMT</pubDate></item><item><title><![CDATA[Reply to Singing Bowl Physical Modeling on Sun, 07 Jul 2024 06:29:48 GMT]]></title><description><![CDATA[<p>Apologies, got my syntax in the wrong order <img class="emoji emoji-extended" src="http://forum.pdpatchrepo.info/plugins/nodebb-plugin-emoji-extended/images/wink.png" title=";)" alt=";)" /></p>
]]></description><link>http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/8</link><guid isPermaLink="true">http://forum.pdpatchrepo.info/topic/14787/singing-bowl-physical-modeling/8</guid><dc:creator><![CDATA[PD-Pi]]></dc:creator><pubDate>Sun, 07 Jul 2024 06:29:48 GMT</pubDate></item></channel></rss>